Wednesday, March 27, 2013
A digital dragon puppet
A nice example of a digital shadow puppet, made by Luis Leite using Kinect and Unity 3D. To animate the puppet, a human body is tracked in real-time using the Kinect sensor, with one hand controlling the head and the other controlling the tail. The physical movement of the performer's body is remapped on to the virtual shadow puppet using Inverse Kinematics via Unity's Mecanim animation system.
Luis was also responsible for a Kinect-based digital puppet that was mentioned in a post about Kinect-based digital puppetry on Machin-X two years ago.