A blog about real-time animation, interactive technology and how pixels and puppetry are coming together
Thursday, December 27, 2007
Head tracking with the Wiimote
Johnny Chung Lee (see previous post) has done it again! In his latest video he explains how to use the Wiimote and Wii sensor bar to make a head tracking system. As always, you can download the software to do this yourself from Johnny's site (link goes directly to a .zip file).
The most obvious application that I can see for this in digital puppetry is a quick and easy way to track a camera in 3D space. It could also be used to allow a puppeteer to see through a character's "eyes" in a virtual environment/set.
So many things to do with the Wiimote, so little time!
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