A blog about real-time animation, interactive technology and how pixels and puppetry are coming together
Thursday, October 05, 2006
Machinima Application Design Requirements
Brian Stokes has posted a great piece on his blog about Machinima/Digital puppetry application design requirements; essentially laying out what's lacking in the tools currently available for Machinima creators. I really agree wholeheartedly with all of his thoughts, especially the need for better assets and really kick-ass sequencer software. Be sure to check it out.