<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-19002656</id><updated>2012-01-27T04:46:18.949-05:00</updated><category term='HDPS'/><category term='puppeteers'/><category term='digital puppetry hardware'/><category term='face tracking'/><category term='motion capture'/><category term='interface possibilities'/><category term='video games'/><category term='Shadowmation'/><category term='The Skrumps'/><category term='Christmas'/><category term='TV shows'/><category term='Sims 2'/><category term='wii'/><category term='X-Box Kinect'/><category term='general'/><category term='inspiration'/><category term='feature films'/><category term='digital puppetry events'/><category term='computer vision'/><category term='Blender'/><category term='animation'/><category term='real-time animation systems'/><category term='festivals'/><category term='documentaries'/><category term='history'/><category term='digital puppetry theory'/><category term='interviews'/><category term='design'/><category term='Panda Puppet'/><category term='web series'/><category term='podcasts'/><category term='Machinima'/><category term='iPad'/><category term='previz'/><category term='Animata'/><category term='short films'/><category term='digital puppets'/><category term='Second Life'/><title type='text'>Machin-X: Digital Puppetry</title><subtitle type='html'>A blog about real-time animation, interactive technology and how pixels and puppetry are coming together.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default?start-index=101&amp;max-results=100'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>138</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-19002656.post-3410331751544984099</id><published>2012-01-27T04:46:00.000-05:00</published><updated>2012-01-27T04:46:18.959-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital puppets'/><category scheme='http://www.blogger.com/atom/ns#' term='real-time animation systems'/><title type='text'>Power Puppets</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/3ECQlrFeRmo?rel=0" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.powerpuppets.com/"&gt;Power Puppets&lt;/a&gt; are a series of digital puppet characters produced by &lt;a href="http://www.littlemountainproductions.com/"&gt;Little Mountain Productions&lt;/a&gt;, a firm that provides a variety of design and production services to Christian churches.&lt;br /&gt;&lt;br /&gt;There are a variety of Power Puppet 2D and 3D characters available. The characters are controlled using an X-Box controller. The software is available for both Windows and Mac and is sold as a standalone product, although Little Mountain also builds complete hardware systems as well.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-3410331751544984099?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/3410331751544984099/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=3410331751544984099' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/3410331751544984099'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/3410331751544984099'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2012/01/power-puppets.html' title='Power Puppets'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/3ECQlrFeRmo/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-7060828793079379393</id><published>2012-01-19T15:00:00.000-05:00</published><updated>2012-01-19T15:00:02.832-05:00</updated><title type='text'>Machinima vs. Anymation</title><content type='html'>&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/U8MoFfJwrAY?rel=0" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Have you heard of "Anymation"?&lt;br /&gt;&lt;br /&gt;The term first emerged a few years ago as way of classifying the work of digital creators who were willing to embrace any and all available tools in order to express themselves digitally. It was originally coined by Croatian animation artist &lt;a href="http://vimeo.com/user193906/videos" target="_blank"&gt;Tom Jantol&lt;/a&gt; and seems to have emerged during online debates over what does and doesn't constitute Machinima.&lt;br /&gt;&lt;br /&gt;From Tom's &lt;a href="http://www.google.ca/url?sa=t&amp;amp;rct=j&amp;amp;q=anymation&amp;amp;source=web&amp;amp;cd=8&amp;amp;ved=0CFsQFjAH&amp;amp;url=http%3A%2F%2Fwww.rockcanrollrecords.com%2FAnymationManifesto.pdf&amp;amp;ei=8fgVT5-XJ4fh0QG4neTHDA&amp;amp;usg=AFQjCNExDNjKmuJ9MsPiXZfAXSAw61i-zw&amp;amp;cad=rja" target="_blank"&gt;Anymation Manifesto&lt;/a&gt;:&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;What, then, is Anymation? And where does it fit into this multi-faceted world of Computer Generated Imagery?&lt;br /&gt;&lt;br /&gt;Quite simply, Anymation is the embracing of any and all available tools in order to create a digital expression. The spirit of Anymation is not a rejection of any one of the tool-centric genres, nor is it a desire to reform them. Rather, Anymation is a conscious decision to be LESS CONSCIOUS of the barriers typically seen between the different types of digital expression, coupled with a "renaissance man" kind of willingness to harness ANY available tool or method to create that expression.&lt;/blockquote&gt;So, essentially, Machinima is Anymation, but Anymation isn't necessarily Machinima.&lt;br /&gt;&lt;br /&gt;I like the idea of using whatever tool you want to achieve the effect you need. That's really what Machin-X has always been about, the blending of technologies and techniques to create new and interesting work.&lt;br /&gt;&lt;br /&gt;It's a brave new creative world.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-7060828793079379393?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/7060828793079379393/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=7060828793079379393' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/7060828793079379393'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/7060828793079379393'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2012/01/machinima-vs-anymation.html' title='Machinima vs. Anymation'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/U8MoFfJwrAY/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-6966509545691804742</id><published>2012-01-17T16:51:00.000-05:00</published><updated>2012-01-17T16:57:48.145-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital puppets'/><category scheme='http://www.blogger.com/atom/ns#' term='X-Box Kinect'/><category scheme='http://www.blogger.com/atom/ns#' term='digital puppetry hardware'/><category scheme='http://www.blogger.com/atom/ns#' term='interface possibilities'/><title type='text'>SoftKinetic Digital Puppetry Demo</title><content type='html'>&lt;iframe allowfullscreen="" data-vidio-id="67288ae0-3e34-11e1-9883-1231391e54ce" frameborder="0" height="304" mozallowfullscreen="" src="http://theverge.vid.io/v/67288ae0-3e34-11e1-9883-1231391e54ce" webkitallowfullscreen="" width="540"&gt;&lt;/iframe&gt;&lt;script src="http://assets.theverge.vid.io/player/src/vidio-bootstrap.js"&gt;&lt;/script&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.softkinetic.com/" target="_blank"&gt;SoftKinetic&lt;/a&gt; used a digital puppetry demo to show off some new firmware for their &lt;a href="http://www.softkinetic.com/Solutions/DepthSensecameras.aspx" target="_blank"&gt;DepthSense cameras&lt;/a&gt; at last week's CES 2012 trade show. It highlights their new support for finger recognition, something that's difficult to accomplish with the X-Box Kinect without a lot of hacking. The firmware is still in the alpha stage, but it looks like SoftKinetic is putting together a gesture recognition system that could be really useful for digital puppetry applications. &lt;br /&gt;&lt;br /&gt;Via &lt;a href="http://www.theverge.com/2012/1/15/2705764/softkinetic-depth-sensor-311-320-alpha-finger-controls" target="_blank"&gt;The Verge&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-6966509545691804742?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/6966509545691804742/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=6966509545691804742' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/6966509545691804742'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/6966509545691804742'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2012/01/softkinetic-digital-puppetry-demo.html' title='SoftKinetic Digital Puppetry Demo'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-707736108486849396</id><published>2012-01-12T10:56:00.000-05:00</published><updated>2012-01-12T10:56:07.552-05:00</updated><title type='text'>Kinect Puppet Parade</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="315" mozallowfullscreen="" src="http://player.vimeo.com/video/34824490?title=0&amp;amp;byline=0&amp;amp;portrait=0" webkitallowfullscreen="" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://design-io.com/" target="_blank"&gt;Theo Watson and Emily Gobeille&lt;/a&gt; have taken their &lt;a href="http://machin-x.blogspot.com/2010/11/kinect-interactive-puppet.html"&gt;Kinect Shadow Puppet concept&lt;/a&gt; to the next level. Puppet Parade is an interactive Kinect installation that uses two Kinects to track the arm movements of children, enabling them to not only control on screen digital puppets, but also step in to a virtual environment and interact with them directly.&lt;br /&gt;&lt;br /&gt;Have a look at a non-edited version of the video above so that you can hear the live sound and see how the hand movements are tracked and translated in to creature movements:&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="315" mozallowfullscreen="" src="http://player.vimeo.com/video/34845119?title=0&amp;amp;byline=0&amp;amp;portrait=0" webkitallowfullscreen="" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Via &lt;a href="http://www.psfk.com/2012/01/kinect-kid-puppeteers.html" target="_blank"&gt;PSFK&lt;/a&gt;.&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-707736108486849396?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/707736108486849396/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=707736108486849396' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/707736108486849396'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/707736108486849396'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2012/01/kinect-puppet-parade.html' title='Kinect Puppet Parade'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-8245846924004211491</id><published>2011-12-30T12:42:00.000-05:00</published><updated>2011-12-30T12:42:00.822-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><category scheme='http://www.blogger.com/atom/ns#' term='face tracking'/><category scheme='http://www.blogger.com/atom/ns#' term='motion capture'/><title type='text'>Facial Capture Using Blender 3D</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/izdMtTK5LHs?rel=0" width="480"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;The latest version of &lt;a href="http://www.blender.org/" target="_blank"&gt;Blender 3D&lt;/a&gt; was released recently and has a bunch of great new features. One of the most impressive is motion tracking, which enables you to reconstruct camera animation from video and film footage, and composite 3d rendered object into movie clips. The Blender community has been busy exploring the possibilities of this new feature and several people have been attempting to use it for rudimentary motion capture.&lt;br /&gt;&lt;br /&gt;As you can see above and below, the results so far look pretty good!&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/6O_63Vq3CCA?rel=0" width="480"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/-o6LQvDvJ-g?rel=0" width="480"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;If you're feeling ambitious and want to try this for yourself you can find a tutorial &lt;a href="http://www.youtube.com/watch?v=M1krMnXfvxQ" target="_blank"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;I've always believed that Blender had the potential to become an ideal (and totally free) professional tool for creating digital puppetry. Although I don't believe that this works in real-time - I haven't had a chance to try it myself yet - this is a huge step in that direction and suggests that we can look forward to a lot more amazing things in the future.&lt;br /&gt;&lt;br /&gt;Via &lt;a href="http://www.blendernation.com/2011/12/28/blender-face-capture/#utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed%3A+Blendernation+%28BlenderNation%29&amp;amp;utm_content=Google+Reader" target="_blank"&gt;BlenderNation&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-8245846924004211491?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/8245846924004211491/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=8245846924004211491' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/8245846924004211491'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/8245846924004211491'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2011/12/facial-capture-using-blender-3d.html' title='Facial Capture Using Blender 3D'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/izdMtTK5LHs/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-6219834329825006564</id><published>2011-12-28T16:37:00.000-05:00</published><updated>2011-12-28T17:25:44.923-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital puppets'/><category scheme='http://www.blogger.com/atom/ns#' term='X-Box Kinect'/><title type='text'>Digital Trekkie Monster</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="304" mozallowfullscreen="" src="http://player.vimeo.com/video/32722400?title=0&amp;amp;byline=0&amp;amp;portrait=0" webkitallowfullscreen="" width="540"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.yoke.dk/" target="_blank"&gt;Yoke&lt;/a&gt; created this very cool interactive display as a publicity stunt to help promote performances of &lt;a href="http://en.wikipedia.org/wiki/Avenue_q" target="_blank"&gt;&lt;i&gt;Avenue Q&lt;/i&gt;&lt;/a&gt; at the Fredericia Theater in Denmark. Passersby are able to directly control a digital version of Trekkie Monster (one of the puppet characters who star in Avenue Q) via an X-Box Kinect. A great example of how to use interactive technologies to market a product and, if you ask me, an all-around brilliant idea!&lt;br /&gt;&lt;br /&gt;Via &lt;a href="http://www.kinecthacks.com/kinect-interactive-puppet-for-a-musical/" target="_blank"&gt;Kinect Hacks&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-6219834329825006564?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/6219834329825006564/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=6219834329825006564' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/6219834329825006564'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/6219834329825006564'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2011/12/digital-trekkie-monster.html' title='Digital Trekkie Monster'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-8923397425200364178</id><published>2011-12-17T02:15:00.000-05:00</published><updated>2012-01-12T11:32:29.367-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Machinima'/><title type='text'>"The Internet is For Porn" screened before Congress</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/eWEjvCRPrCo" width="420"&gt;&lt;/iframe&gt; &lt;br /&gt;&lt;br /&gt;If you haven't been following the debate over the controversial &lt;a href="http://en.wikipedia.org/wiki/Stop_Online_Piracy_Act" target="_blank"&gt;Stop Online Piracy Act (SOPA)&lt;/a&gt; in the United States, well, let's just say I have to hand it to the United States Congress. It takes a whole lot of stupid (or maybe just a whole lot of money from Hollywood studios and record labels) to come up with copyright legislation that is even more asine and one-sided than what they already have on the books in the U.S., but with SOPA they seem to have done it.&lt;br /&gt;&lt;br /&gt;In any case, Rep. Jared Polis, a Democrat from Colorado with a refreshingly intelligent take on internet policy, injected a little levityby in to a debate on the bill by &lt;a href="http://news.cnet.com/8301-31921_3-57344507-281/internet-is-for-porn-pops-up-during-house-sopa-debate/" target="_blank"&gt;screening the Machinima mash-up &lt;i&gt;The Internet Is For Porn&lt;/i&gt;&lt;/a&gt;&lt;i&gt; &lt;/i&gt;before the House Judiciary committee. Rep. Polis used the video as part of an effort to add an anti-pornography amendment to SOPA, a tactically brilliant back-door legal manuevere that potentially could have made the entire piece of legislation unconstitutional.&lt;br /&gt;&lt;br /&gt;The ammendment was ultimately defeated by a vote of 18 to 9, but not only was a Machinima film screened for the House Judiciary committee, but &lt;a href="http://lyrics.wikia.com/Avenue_Q:The_Internet_Is_For_Porn" target="_blank"&gt;the entire lyrics of The Internet Is For Porn&lt;/a&gt; are now officially part of the congressional record. How silly (and kind of cool) is that?&lt;br /&gt;&lt;br /&gt;Via &lt;a href="http://boingboing.net/2011/12/16/the-internet-is-for-porn-e.html" target="_blank"&gt;BoingBoing&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-8923397425200364178?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/8923397425200364178/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=8923397425200364178' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/8923397425200364178'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/8923397425200364178'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2011/12/internet-is-for-porn-screened-before.html' title='&quot;The Internet is For Porn&quot; screened before Congress'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/eWEjvCRPrCo/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-6519112099754085658</id><published>2011-11-29T14:05:00.004-05:00</published><updated>2011-11-29T21:02:06.810-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital puppets'/><category scheme='http://www.blogger.com/atom/ns#' term='puppeteers'/><category scheme='http://www.blogger.com/atom/ns#' term='feature films'/><category scheme='http://www.blogger.com/atom/ns#' term='history'/><title type='text'>Digital Felix The Cat from the 1980s</title><content type='html'>&lt;iframe src="http://www.youtube.com/embed/J_DGk7KmweA?rel=0" allowfullscreen="" frameborder="0" height="396" width="540"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;I only discovered this recently while doing some research for &lt;a href="http://indiegogo.com/puppetvision" target="_blank"&gt;PuppetVision: The Movie&lt;/a&gt; (see &lt;a href="http://machin-x.blogspot.com/2011/11/puppetvision-movie.html"&gt;previous post&lt;/a&gt;)...did you know that &lt;a href="http://en.wikipedia.org/wiki/Felix_the_Cat:_The_Movie" target="_blank"&gt;&lt;span style="font-style: italic;"&gt;Felix The Cat: The Movie&lt;/span&gt;&lt;/a&gt; was one of the first films to use motion capture technology to create a computer generated character?&lt;br /&gt;&lt;br /&gt;This digital Felix head was performed by &lt;a href="http://muppet.wikia.com/wiki/Eren_Ozker" target="_blank"&gt;Eren Ozker&lt;/a&gt; (the primary female puppeteer during the first season of The Muppet Show) and is a pioneering example of digital puppetry. Felix The Cat: The Movie was made in Europe in 1987, which means that it predates even &lt;a href="http://hdps.wikia.com/wiki/Waldo_C._Graphic" target="_blank"&gt;Waldo C. Graphic&lt;/a&gt;. "Digital Felix" might be the very first digital puppet to ever appear in a feature film!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-6519112099754085658?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/6519112099754085658/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=6519112099754085658' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/6519112099754085658'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/6519112099754085658'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2011/11/digital-felix-cat-from-1980s.html' title='Digital Felix The Cat from the 1980s'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/J_DGk7KmweA/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-532382744127499500</id><published>2011-11-27T06:02:00.009-05:00</published><updated>2011-11-27T17:08:22.184-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='documentaries'/><title type='text'>PuppetVision: The Movie</title><content type='html'>&lt;iframe src="http://www.youtube.com/embed/du875FWRJmc?rel=0" allowfullscreen="" frameborder="0" height="304" width="540"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;I’ve been writing my other blog, &lt;a href="http://www.puppetvision.info/" target="_blank"&gt;PuppetVision&lt;/a&gt;, about puppetry in all its forms since 2004. During that time puppetry has undergone an incredible renaissance. My original goal for PuppetVision was to share and help promote some of the incredible puppetry work that was being done by puppeteers all over the world. I'm proud so say that over the past seven and a half years close to half a million individual people have been able to discover and enjoy thousands of puppet films, videos and performances by hundreds of different artists thanks to the site.&lt;br /&gt;&lt;br /&gt;What I want to do next is take what I've been doing with PuppetVision - and also here at Machin-X - to a whole new level.&lt;br /&gt;&lt;iframe src="http://www.indiegogo.com/project/widget/49307?a=207836" align="right" frameborder="1" height="400px" scrolling="no" width="210px"&gt;&lt;/iframe&gt;&lt;br /&gt;For the past several years as I’ve been filming interviews with and performances by puppeteers in different cities and different countries literally all over the world. This is all going to come together in a documentary next year called &lt;a href="http://indiegogo.com/puppetvision" target="_blank"&gt;&lt;span style="font-weight: bold;"&gt;PuppetVision: The Movie&lt;/span&gt;&lt;/a&gt; that will feature interviews with and performances by over sixty different puppeteers from about fifteen different countries, working in just about every style of puppetry that exists...including digital puppetry and Machinima.&lt;br /&gt;&lt;br /&gt;My goal is to create a film that can show a mainstream audience (that  is, people who don't know much about puppetry, digital or otherwise) just how much amazing  work is being done around the world. I also want to give the artists who appear  in the film as much exposure and publicity as possible. The finished film will be screened at film, animation and puppetry festivals  internationally.&lt;br /&gt;&lt;br /&gt;To that end I’ve launched &lt;a href="http://indiegogo.com/puppetvision" target="_blank"&gt;a campaign on IndieGoGo to finish PuppetVision: The Movie&lt;/a&gt;. Funds raised will be used to license archival and stock footage that is needed to tell the film's story and to pay for professional sound mixing and colour correction. Best of all, &lt;span style="font-weight: bold;"&gt;if the campaign reaches its goal, I will be able to release the finished film online for free under a Creative Commons license!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;PuppetVision: The Movie will be exploring the past, present and future of puppetry and as you know, I think digital technology is a big part of that future. If you’ve enjoyed Machin-X or the PuppetVision Blog for all these years, please support PuppetVision: The Movie. You’ll get some great perks and I’ll work very hard to not only make a great film, but also introduce you to some incredible puppeteers and show you some things that you’ve never seen before.&lt;br /&gt;&lt;br /&gt;You can support this project by becoming a funder right now at &lt;a href="http://indiegogo.com/puppetvision" target="_blank"&gt;IndieGoGo.com/puppetvision&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Thank you so much for your support!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-532382744127499500?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/532382744127499500/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=532382744127499500' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/532382744127499500'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/532382744127499500'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2011/11/puppetvision-movie.html' title='PuppetVision: The Movie'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/du875FWRJmc/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-6825106792639036003</id><published>2011-11-09T22:33:00.005-05:00</published><updated>2011-11-10T13:06:01.453-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Animata'/><category scheme='http://www.blogger.com/atom/ns#' term='interface possibilities'/><category scheme='http://www.blogger.com/atom/ns#' term='real-time animation systems'/><title type='text'>Virtual Marionette Project</title><content type='html'>&lt;iframe src="http://player.vimeo.com/video/30826473?title=0&amp;amp;byline=0&amp;amp;portrait=0" webkitallowfullscreen="" allowfullscreen="" frameborder="0" height="304" width="540"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.grifu.com/" target="_blank"&gt;Luis Miguel Barbosa&lt;/a&gt; is doing some interesting experiments with digital puppetry. His &lt;a href="http://www.grifu.com/vm/" target="_blank"&gt;Virtual Marionette project&lt;/a&gt; uses an iPad to control a digital puppet character inside &lt;a href="http://animata.kibu.hu"&gt;Animata&lt;/a&gt; (see &lt;a href="http://machin-x.blogspot.com/search/label/animata"&gt;previous posts&lt;/a&gt;). This takes advantage of the iPad's multi-touch interface to control multiple control points simultaneously in real-time.&lt;br /&gt;&lt;br /&gt;He's also experimenting with something he calls WIIMATA, which uses two WIImotes to control a character inside Animata:&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/30827052?title=0&amp;amp;byline=0&amp;amp;portrait=0" webkitallowfullscreen="" allowfullscreen="" frameborder="0" height="295" width="525"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Neat stuff.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-6825106792639036003?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/6825106792639036003/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=6825106792639036003' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/6825106792639036003'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/6825106792639036003'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2011/11/virtual-marionette-experiments.html' title='Virtual Marionette Project'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-2211504614095334725</id><published>2011-10-04T10:00:00.000-04:00</published><updated>2011-10-04T10:00:04.749-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital puppets'/><category scheme='http://www.blogger.com/atom/ns#' term='real-time animation systems'/><title type='text'>Puppet Time</title><content type='html'>&lt;iframe src="http://www.youtube.com/embed/l_Rg7Ezta7E?rel=0" allowfullscreen="" frameborder="0" height="252" width="437"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://dwig.lcc.gatech.edu/projects/puppettime/"&gt;Puppet Time&lt;/a&gt; is a new project from students at Georgia Tech that aims to "bring the art of digital puppetry to a wide range of users by taking advantage of the motion tracking capabilities of Android smart phones".&lt;br /&gt;&lt;br /&gt;There have been a lot of projects very similar to this in the last few years so this isn't terribly new, although the use of Android smart phones as controllers is an interesting twist. Puppet Time was built using &lt;a href="http://unity3d.com/"&gt;Unity 3D&lt;/a&gt;; it works by having Android phones send sensor data that controls the onscreen digital puppets to a computer running the main Unity application over a wifi network.&lt;br /&gt;&lt;br /&gt;If you want to try it out for yourself, both the Unity and Android apps are &lt;a href="http://dwig.lcc.gatech.edu/projects/puppettime/downloads.html"&gt;available to download for free&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-2211504614095334725?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/2211504614095334725/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=2211504614095334725' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/2211504614095334725'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/2211504614095334725'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2011/10/puppet-time.html' title='Puppet Time'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/l_Rg7Ezta7E/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-4628222696423449215</id><published>2011-09-27T15:41:00.001-04:00</published><updated>2011-09-27T15:41:00.586-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='motion capture'/><category scheme='http://www.blogger.com/atom/ns#' term='real-time animation systems'/><title type='text'>Motion Capture, Performance and Avatar</title><content type='html'>&lt;iframe src="http://player.vimeo.com/video/10198788?portrait=0" webkitallowfullscreen="" allowfullscreen="" width="400" frameborder="0" height="300"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Some excerpts from a "making of" documentary about &lt;a href="http://en.wikipedia.org/wiki/Avatar_%282009_film%29"&gt;&lt;span style="font-style: italic;"&gt;Avatar&lt;/span&gt;&lt;/a&gt; and its pioneering use of motion capture.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-4628222696423449215?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/4628222696423449215/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=4628222696423449215' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/4628222696423449215'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/4628222696423449215'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2011/09/motion-capture-performance-and-avatar.html' title='Motion Capture, Performance and Avatar'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-1356712563104280479</id><published>2011-09-23T23:56:00.009-04:00</published><updated>2011-09-24T05:38:56.345-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital puppets'/><title type='text'>Jim Henson Google Doodle and Digital Puppet Karoke</title><content type='html'>&lt;iframe src="http://www.youtube.com/embed/PwKVnrLCkuk" allowfullscreen="" frameborder="0" height="233" width="400"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;If you visit &lt;a href="http://www.google.com/"&gt;the Google homepage&lt;/a&gt; tonight or tomorrow the "Google Doodle" features six digital puppets that you can perform with your mouse. It's the result of a collaboration between The Jim Henson Company and Google to commemorate what would have been Jim Henson's 75th birthday tomorrow.&lt;br /&gt;&lt;br /&gt;What I love most about this is that such a clever, but simple thing is unleashing people's creativity. Within hours of the Google Doodle appearing "digital puppet karoke" videos of the puppets lip syncing to songs started popping up on YouTube.&lt;br /&gt;&lt;br /&gt;Here's one of The Black Eyed Peas' Boom Boom Pow:&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/aZbpSBFradI" allowfullscreen="" frameborder="0" height="233" width="400"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;...and another of "Earth Angel":&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/e4r00LNlHlI" allowfullscreen="" frameborder="0" height="301" width="400"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Neat, huh?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-1356712563104280479?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/1356712563104280479/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=1356712563104280479' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/1356712563104280479'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/1356712563104280479'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2011/09/google-doodle-features-henson-digital.html' title='Jim Henson Google Doodle and Digital Puppet Karoke'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/PwKVnrLCkuk/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-8273363888389115239</id><published>2011-09-21T12:56:00.010-04:00</published><updated>2011-09-21T16:34:38.531-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='computer vision'/><category scheme='http://www.blogger.com/atom/ns#' term='face tracking'/><category scheme='http://www.blogger.com/atom/ns#' term='real-time animation systems'/><title type='text'>Facial Puppetry: Face tracking and replacement</title><content type='html'>&lt;iframe src="http://player.vimeo.com/video/26193010?byline=0&amp;amp;portrait=0" webkitallowfullscreen="" allowfullscreen="" frameborder="0" height="200" width="400"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;I've been casually doing some research in to face tracking and face substitution techniques for a film I'm currently directing and producing. I'm exploring the idea of blending conventional "Bunraku-style" puppetry techniques with real-time animation. What I'm hoping to be able to do is replace the face of a physical puppet with an animated one (preferably in real-time, although I might have to settle for some kind of post-production process).&lt;br /&gt;&lt;br /&gt;The basic concept is to take a person’s expressions and map them in real-time  to either a digital model of a face or match the expression with a photo of another face in an image database. There are a number of people doing some interesting work in this area, especially &lt;a href="http://web.mac.com/jsaragih/" target="_blank"&gt;Jason Saragih&lt;/a&gt; who has created the &lt;a href="http://web.mac.com/jsaragih/FaceTracker/FaceTracker.html" target="_blank"&gt;FaceTracker library&lt;/a&gt;; you can see an example of what it can do in the video embedded above (I mentioned this briefly in &lt;a href="http://machin-x.blogspot.com/2011/08/digital-puppetry-round-up.html"&gt;my previous post&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;This isn't really a new idea. Companies like &lt;a href="http://en.wikipedia.org/wiki/Industrial_Light_%26_Magic" target="_blank"&gt;ILM&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Rhythm_and_Hues_Studios" target="_blank"&gt;Rhythm and Hues&lt;/a&gt; pioneered similar post production techniques back in the 1990s and they've been used for years to create talking animals in commercials, movies and TV shows. There has also been similar commercial software like &lt;a href="http://www.reallusion.com/crazytalk/"&gt;CrazyTalk&lt;/a&gt; around for several years. What is relatively new is that the technology now works in real-time and is accessible to anyone with a decent computer and some basic programming knowledge.&lt;br /&gt;&lt;br /&gt;Technology like this further blurs the line between puppetry and animation (which has been &lt;a href="http://puppetvision.info/2010/02/the-line-keeps-getting-blurred.html"&gt;happening for awhile now&lt;/a&gt;) and offers artists the chance to have the best of both worlds. I really love the idea of being able to endow conventional puppets with a level of expression that just isn't possible in a physical puppet. Exciting stuff.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-8273363888389115239?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/8273363888389115239/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=8273363888389115239' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/8273363888389115239'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/8273363888389115239'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2011/09/facial-puppetry-face-tracking-and.html' title='Facial Puppetry: Face tracking and replacement'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-3856176429071958984</id><published>2011-09-14T13:24:00.000-04:00</published><updated>2011-09-14T01:11:00.673-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><category scheme='http://www.blogger.com/atom/ns#' term='motion capture'/><category scheme='http://www.blogger.com/atom/ns#' term='interface possibilities'/><category scheme='http://www.blogger.com/atom/ns#' term='real-time animation systems'/><title type='text'>Digital Puppetry Round-up</title><content type='html'>It's been far too long since I've updated Machin-X, so to try to catch up here's a look at bunch of interesting things that have been happening in the past few months:&lt;br /&gt;&lt;br /&gt;Carnegie Mellon University and Disney Research are working on a system for &lt;a href="http://drp.disneyresearch.com/projects/mocap/" target="_blank"&gt;"motion capture on the go"&lt;/a&gt; that utilizes body mounted cameras, which opens up some intriguing technological possibilities  (via &lt;a href="http://techcrunch.com/2011/08/08/disney-and-carnegie-mellon-create-mocap-on-the-go/" target="_blank"&gt;Tech Crunch&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;In &lt;span class="locality"&gt;Australia, &lt;/span&gt;Jason Saragih is working on an interesting system for doing &lt;a href="http://vimeo.com/26193010" target="_blank"&gt;facial puppetry&lt;/a&gt;. His work on &lt;a href="http://vimeo.com/26193230" target="_blank"&gt;facial expression recognition&lt;/a&gt; looks particularly impressive so far.&lt;br /&gt;&lt;br /&gt;Check out the visual insanity that is &lt;a href="http://www.youtube.com/watch?v=7v2ExTxlf7c" target="_blank"&gt;the Unreal 3 graphics engine&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Using the &lt;a href="http://createdigitalmotion.com/2011/09/digital-puppetry-tryplex-makes-kinect-skeleton-tracking-easier-for-free-with-quartz-composer/" target="_blank"&gt;Kinect for digital puppetry keeps getting easier&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=XaG4Kk-iaG8" target="_blank"&gt;Digital puppetry with Wiimotes&lt;/a&gt;, using the Unity 3D engine.&lt;br /&gt;&lt;br /&gt;Blender continues to be expanded and refined. The latest stable version (and last of the 2.5 series) &lt;a href="http://www.blender.org/development/release-logs/blender-259/" target="_blank"&gt;Blender 2.59&lt;/a&gt; was recently released and a number of exciting new features are being planned for future releases, including &lt;a href="http://vimeo.com/28005425" target="_blank"&gt;better support for motion capture&lt;/a&gt; and an &lt;a href="http://wiki.blender.org/index.php/User:Moguri/GSoC_Animation_Docs" target="_blank"&gt;improved real-time animation system&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Finally, old puppetry meets new technology with the &lt;a href="http://vimeo.com/4363736" target="_blank"&gt;"Naked Puppet" digital sock puppet&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-3856176429071958984?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/3856176429071958984/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=3856176429071958984' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/3856176429071958984'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/3856176429071958984'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2011/08/digital-puppetry-round-up.html' title='Digital Puppetry Round-up'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-9109031085374107158</id><published>2011-05-12T13:46:00.000-04:00</published><updated>2011-05-13T16:26:39.238-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital puppets'/><category scheme='http://www.blogger.com/atom/ns#' term='real-time animation systems'/><title type='text'>Another Real-time Digital Puppetry Demo</title><content type='html'>&lt;object height="300" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=22914990&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=1&amp;amp;color=00adef&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=22914990&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=1&amp;amp;color=00adef&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;This is a fun little demo of a digital puppet that &lt;a href="http://www.perspectum.com/" target="_blank"&gt;Seth Hunter&lt;/a&gt; is working on with puppeteer Dan Butterworth at the MIT Media Lab. Like a lot of digital puppetry projects such as &lt;a href="http://machin-x.blogspot.com/2008/12/digital-puppetry-with-animata.html"&gt;Animata&lt;/a&gt;, it draws a lot of inspiration from shadow puppetry techniques. The software works by tracking points  on a puppet that correlate in real-time to a digital version of the  character. Users have the ability to change costumes and record animations and there are future plans to enable character customization as well as remote play.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-9109031085374107158?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/9109031085374107158/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=9109031085374107158' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/9109031085374107158'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/9109031085374107158'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2011/05/another-real-time-digital-puppetry-demo.html' title='Another Real-time Digital Puppetry Demo'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-4979035727682993071</id><published>2011-04-08T02:22:00.006-04:00</published><updated>2011-04-08T04:23:15.365-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='X-Box Kinect'/><category scheme='http://www.blogger.com/atom/ns#' term='short films'/><category scheme='http://www.blogger.com/atom/ns#' term='real-time animation systems'/><title type='text'>Flash Animation Using Kinect</title><content type='html'>&lt;object height="255" width="400"&gt;&lt;param name="movie" value="http://www.youtube.com/v/LfK3tVcGGK4?fs=1&amp;amp;hl=en_US&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/LfK3tVcGGK4?fs=1&amp;amp;hl=en_US&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="255" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=LfK3tVcGGK4"&gt;&lt;span style="font-style: italic;"&gt;The Dead Man and the Lawyer&lt;/span&gt;&lt;/a&gt; is a short film and experiment by &lt;a href="http://www.fox-gieg.com/"&gt;Nick Fox-Gieg&lt;/a&gt;, a Canadian animator and all-round interesting guy I've had the pleasure of getting to know over the past few months. Although this might look like relatively straight forward 2D animation, he actually made it using the Kinect and I think this opens up some exciting possibilities for creating Kinect animation.&lt;br /&gt;&lt;br /&gt;To make the film Nick used &lt;a href="https://github.com/Sensebloom/OSCeleton"&gt;OSCeleton&lt;/a&gt; to record Kinect data to an .xml file via a utility he's written called Processing Sketch. The beauty of this approach is that the motion capture information was written to an .xml file in real-time without any need for video capture. That way the animation data can be read back from .xml in Flash, tweaked and then rendered in full HD. A short tutorial and download links for all the necessary utilities and libraries you need to try this yourself can be &lt;a href="http://fox-gieg.com/tutorials/category/kinect/"&gt;found on Nick's website&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Nick's also a semifinalist in &lt;a href="http://youtube-global.blogspot.com/2011/03/youtube-nextup-are-you-next-big-thing.html"&gt;YouTube's NextUp competition&lt;/a&gt; right now. If you like his work, show him some love and &lt;a href="http://www.youtube.com/creators?x=nextup_wX2H_4ELFFc"&gt;vote for him&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-4979035727682993071?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/4979035727682993071/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=4979035727682993071' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/4979035727682993071'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/4979035727682993071'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2011/04/dead-man-and-lawyer.html' title='Flash Animation Using Kinect'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-2275106634467276232</id><published>2011-03-10T10:20:00.002-05:00</published><updated>2011-03-10T14:31:55.114-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='X-Box Kinect'/><category scheme='http://www.blogger.com/atom/ns#' term='web series'/><category scheme='http://www.blogger.com/atom/ns#' term='motion capture'/><title type='text'>First Kinect Motion Capture Series - Under the HUD</title><content type='html'>&lt;iframe title="YouTube video player" src="http://www.youtube.com/embed/pPt_944t9Lc" allowfullscreen="" frameborder="0" height="255" width="400"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Under the HUD&lt;/span&gt; is what looks to be the first motion capture web series created using the Kinect. It was made using the &lt;a href="http://www.openni.org/" target="_blank"&gt;OpenNI&lt;/a&gt; and &lt;a href="http://www.brekel.com/?page_id=155" target="_blank"&gt;Brekel&lt;/a&gt; Kinect hacks, as well as Autodesk's MotionBuilder and Maya software. Although the animation isn't completely fluid or elegant, it's not bad either. The important point is that, &lt;a href="http://www.fastcompany.com/1736850/now-microsoft-kinect-can-revolutionize-animated-cartoons-too" target="_blank"&gt;as Fast Company points out&lt;/a&gt;, until recently you needed to spend thousands (not the millions claimed by FC) to do this.&lt;br /&gt;&lt;br /&gt;Episodes are coming soon; you can follow &lt;a href="http://twitter.com/thwackers" target="_blank"&gt;@thwackers&lt;/a&gt; on Twitter and visit the &lt;a href="http://www.thwackers.tv/" target="_blank"&gt;Thwackers&lt;/a&gt; website for updates.&lt;br /&gt;&lt;br /&gt;Via &lt;a href="http://www.kinect-hacks.com/kinect-news/2011/03/08/kinect-motion-capture-animated-series-under-hud" target="_blank"&gt;Kinect Hacks&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-2275106634467276232?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/2275106634467276232/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=2275106634467276232' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/2275106634467276232'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/2275106634467276232'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2011/03/first-kinect-motion-capture-series.html' title='First Kinect Motion Capture Series - Under the HUD'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/pPt_944t9Lc/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-857105144687563641</id><published>2011-03-04T10:00:00.000-05:00</published><updated>2011-03-04T10:00:10.141-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='X-Box Kinect'/><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><title type='text'>New Sesame Street Game For Kinect</title><content type='html'>&lt;div&gt;&lt;object height="225" width="400"&gt;&lt;param name="movie" value="http://d.yimg.com/m/up/ypp/movies/player.swf"&gt;&lt;param name="flashVars" value="vid=24277528&amp;amp;repeat=1&amp;amp;"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed allowfullscreen="true" src="http://d.yimg.com/m/up/ypp/movies/player.swf" type="application/x-shockwave-flash" flashvars="vid=24277528&amp;amp;repeat=1&amp;amp;" height="225" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;Here are some digital puppets in a very literal sense...&lt;em&gt;Sesame Street: Once Upon a Monster&lt;/em&gt; is a new game for Xbox Kinect by acclaimed games studio &lt;a href="http://en.wikipedia.org/wiki/Double_Fine_Productions" target="_blank"&gt;Double Fine&lt;/a&gt;. The family-friendly game promises to take players into a living storybook populated with famous Muppet characters like Elmo, Cookie Monster and Oscar the Grouch. &lt;a href="http://www.gamasutra.com/" target="_blank"&gt;Gamasutra&lt;/a&gt; has an &lt;a href="http://www.gamasutra.com/view/feature/6295/capturing_the_spirit_of_sesame_.php" target="_blank"&gt;interview with Double Fine's Nathan Martz and Tim Schafer&lt;/a&gt; discussing the development of the game in depth.&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="400" height="255" src="http://www.youtube.com/embed/GjBvXIflA0s" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;The team at Double Fine is obviously having fun with this project (and who wouldn't?). Have a look at this video of Tim Schafer showing off some "fur rendering" technology.&lt;br /&gt;&lt;br /&gt;Once Upon a Monster looks like it will be a lot of fun. It's due for release this fall.&lt;br /&gt;&lt;br /&gt;Via &lt;a href="http://www.toughpigs.com/sesame-xbox-trailer/" target="_blank"&gt;Tough Pigs&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-857105144687563641?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/857105144687563641/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=857105144687563641' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/857105144687563641'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/857105144687563641'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2011/03/new-sesame-street-game-for-kinect.html' title='New Sesame Street Game For Kinect'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/GjBvXIflA0s/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-7603303902662609566</id><published>2011-03-02T04:26:00.016-05:00</published><updated>2011-11-10T13:05:21.422-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital puppets'/><category scheme='http://www.blogger.com/atom/ns#' term='Animata'/><category scheme='http://www.blogger.com/atom/ns#' term='X-Box Kinect'/><category scheme='http://www.blogger.com/atom/ns#' term='real-time animation systems'/><title type='text'>We Be Monsters: Multi-Person Digital Puppets</title><content type='html'>&lt;iframe src="http://player.vimeo.com/video/20367106" frameborder="0" height="300" width="400"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Carnegie Mellon University has been a leader in interactive studies (including lots of digital puppetry work) for years now so it's not surprising that CMU students have been busy dreaming up  some pretty cool projects using the Kinect. A good example of this is &lt;span style="font-style: italic;"&gt;We Be Monsters&lt;/span&gt;, a Kinect hack by students &lt;a href="http://www.sadsadkiddie.com/%20target=" _blank=""&gt;Caitlin Rose Boyle &lt;/a&gt;and &lt;a href="http://www.fosterthree.com/" target="_blank"&gt;Asa Foster&lt;/a&gt; that turns participants into a two-person puppet, “inspired by multi-person Chinese dragon costumes and (Mr.) Snuffleupagus.” It's a cool project that's somewhat similar to the &lt;a href="http://machin-x.blogspot.com/2008/12/digital-puppetry-with-animata.html"&gt;previously-blogged Animata software&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;You can see more examples of the great work that Carnegie Mellon students are cooking up over at &lt;a href="http://createdigitalmotion.com/2011/03/kinect-in-teaching-playful-puppets-terrains-lighting-and-more-building-breakthroughs/" target="_blank"&gt;Create Digital Motion&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-7603303902662609566?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/7603303902662609566/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=7603303902662609566' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/7603303902662609566'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/7603303902662609566'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2011/03/we-be-monsters-multi-person-digital.html' title='We Be Monsters: Multi-Person Digital Puppets'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-2013733636579987821</id><published>2011-02-24T00:05:00.003-05:00</published><updated>2011-02-24T03:23:28.060-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='X-Box Kinect'/><category scheme='http://www.blogger.com/atom/ns#' term='digital puppetry hardware'/><category scheme='http://www.blogger.com/atom/ns#' term='digital puppetry theory'/><category scheme='http://www.blogger.com/atom/ns#' term='interface possibilities'/><category scheme='http://www.blogger.com/atom/ns#' term='real-time animation systems'/><title type='text'>Chris O’Shea's Little Magic Stories</title><content type='html'>&lt;object width="400" height="300"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=20196781&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=9dca68&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=20196781&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=9dca68&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;The more artists explore new frontiers in interactive art, the more I often mind myself wondering where exactly to draw the line between what is animation and what is puppetry. A good example of this is the &lt;a href="http://puppetvision.info/2011/02/augmented-shadow-puppetry.html" target="_blank"&gt;augmented shadow puppetry&lt;/a&gt; that I recently wrote about over at PuppetVision, which is sort of shadow puppetry, but also sort of not.&lt;br /&gt;&lt;br /&gt;Another good example is this performance system created by &lt;a href="http://www.chrisoshea.org/" target="_blank"&gt;Chris O’Shea&lt;/a&gt; called &lt;a href="http://www.chrisoshea.org/little-magic-stories" target="_blank"&gt;&lt;em&gt;Little Magic Stories&lt;/em&gt;&lt;/a&gt;. It was made using the &lt;a href="http://en.wikipedia.org/wiki/Kinect" target="_blank"&gt;X-Box Kinect&lt;/a&gt; (see &lt;a href="http://machin-x.blogspot.com/2011/02/kinect-digital-puppetry-its-here-and.html"&gt;previous post&lt;/a&gt;) and the old &lt;a href="http://en.wikipedia.org/wiki/Pepper%27s_ghost" target="_blank"&gt;Pepper's Ghost&lt;/a&gt; Vaudeville trick.&lt;br /&gt;&lt;br /&gt;So is this animation? Digital puppetry? Or something else entirely?&lt;br /&gt;&lt;br /&gt;Via &lt;a href="http://www.crunchgear.com/2011/02/23/little-magic-stories-interactive-art-with-the-kinect/" target="_blank"&gt;CrunchGear&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-2013733636579987821?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/2013733636579987821/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=2013733636579987821' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/2013733636579987821'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/2013733636579987821'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2011/02/chris-osheas-little-magic-stories.html' title='Chris O’Shea&apos;s Little Magic Stories'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-573029681225299078</id><published>2011-02-13T23:45:00.011-05:00</published><updated>2011-02-14T01:56:49.427-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='digital puppetry theory'/><category scheme='http://www.blogger.com/atom/ns#' term='design'/><category scheme='http://www.blogger.com/atom/ns#' term='motion capture'/><title type='text'>Why Realism Doesn't Work in Animation (or Machinima)</title><content type='html'>Salon.com has a &lt;a href="http://www.salon.com/entertainment/movies/film_salon/2011/02/09/gnomeo_and_juliet_character_design" target="_blank"&gt;great interview with character designer Shannon Tindle&lt;/a&gt;. The article mostly discusses character design and why so many animated characters (like the ones in the recent "Gnomeo and Juliet") look terrible, but also touches on the subject of motion capture animation vs. animator-driven key frame animation.&lt;br /&gt;&lt;br /&gt;Shannon is very diplomatic throughout the interview, but makes his feelings known about movies that skew towards realism in terms of both their design and their use of motion capture. Here's what he had to say about "motion capture" animated movies like The Polar Express and A Christmas Carol:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;"All I know is that the studio that Disney formed to produce those films, Image Movers, doesn't exist anymore. "Christmas Carol" is one of my favorite stories of all time. But with those films, it doesn't look exactly like a real person and so it becomes something in between. In any animated film -- stop-motion, CGI and 2-D, and I've worked in all of those mediums -- you need to make a clear statement. Any time you waffle, if you're somewhere in between reality and stylization, a straight line and a curve, people feel it and they tend to have a bad reaction to it."&lt;/blockquote&gt;&lt;br /&gt;To me this is also one of the biggest barriers preventing real-time animation from reaching a more mainstream audience. &lt;a href="http://machin-x.blogspot.com/2011/02/machinimacom-gets-techcrunched.html"&gt;Machinima might be getting more and more  popular&lt;/a&gt;, but it's appeal is still very niche compared to mainstream animation. The movement in most real-time animation is driven by "realistic" mocap and/or skeletal tracking. At the same time, it's difficult to find an example of a real-time animated character that exhibits as much personality as Mickey Mouse did in the early Disney cartoons of the 1930s. I think there's a direct connection there; in order to be successful in the mainstream, audiences have to be able to connect emotionalally with the characters they're watching. As Shannon points out, it's much harder to do that using realistic motion or design.&lt;br /&gt;&lt;br /&gt;Many Machinima creators are really innovative and do an excellent job of working with and around the limitations in the software they use to make their movies, but what they really need is a platform that allows them to create better, more emotive and relate-able characters so that their imaginations can be set free.&lt;br /&gt;&lt;br /&gt;Salon.com article via &lt;a href="http://www.cartoonbrew.com/ideas-commentary/shannon-tindle-explains-why-cartoons-today-look-awful.html" target="_blank"&gt;Cartoon Brew&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-573029681225299078?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/573029681225299078/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=573029681225299078' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/573029681225299078'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/573029681225299078'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2011/02/why-realism-doesnt-work-in-animation.html' title='Why Realism Doesn&apos;t Work in Animation (or Machinima)'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-4603834546388855873</id><published>2011-02-09T19:08:00.012-05:00</published><updated>2011-02-10T00:15:08.023-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital puppets'/><category scheme='http://www.blogger.com/atom/ns#' term='X-Box Kinect'/><title type='text'>Kinect Digital Puppetry: It's Here and it's Real</title><content type='html'>&lt;object width="400" height="325"&gt;&lt;param name="movie" value="http://www.youtube.com/v/vs6USY6Qd7o?fs=1&amp;amp;hl=en_US&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/vs6USY6Qd7o?fs=1&amp;amp;hl=en_US&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="325"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Kinect hacking has come a long way in a few short months and as most people following it already know, the potential implications for digital puppetry are huge. I was at a small meet-up for Kinect hackers in Toronto last night and tried a very rudimentary version of "Kinect puppetry" that an animator I know has  been working on and it was very cool. Affordable, accessible digital puppetry is here, it's real and if you already have a computer and a little technical know-how you can do it yourself for under $200.&lt;br /&gt;&lt;br /&gt;Here's an impressive demo of Kinect puppetry using the &lt;a href="http://puppetvision.info/2010/11/monday-morning-inspiration-virtual-japanese-pop-star.html" target="_blank"&gt;Japanese "Vocaloid" Hatsune Miku&lt;/a&gt; using the Kinect and free software from the &lt;a href="http://www.geocities.jp/higuchuu4/index_e.htm" target="_blank"&gt;VPVP Project&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" width="400" height="325"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="src" value="http://www.youtube.com/v/DnS9gMtCJn8?fs=1&amp;amp;hl=en_US&amp;amp;rel=0"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;embed type="application/x-shockwave-flash" src="http://www.youtube.com/v/DnS9gMtCJn8?fs=1&amp;amp;hl=en_US&amp;amp;rel=0" allowscriptaccess="always" allowfullscreen="true" width="400" height="325"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Aside from the Kinect itself (which retails for around $150), most of the software needed to try this yourself can be downloaded for free. Of course you need a 3D program like Blender along with some sort of  3D game engine. Fortunately "lite" or "learning" versions of commercial engines like &lt;a href="http://en.wikipedia.org/wiki/Motionbuilder" target="_blank"&gt;Motionbuilder&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Unity_game_engine" target="_blank"&gt;Unity&lt;/a&gt; can be downloaded for free and some people are using &lt;a href="http://en.wikipedia.org/wiki/Ogre_3D" target="_blank"&gt;Ogre 3D&lt;/a&gt;, which is open source. The exact methods to make your own digital puppets will vary  depending on which software you use, but lots of tutorials can be found by searching online.&lt;br /&gt;&lt;br /&gt;Not all digital puppetry with the Kinect has to be three dimensional though. Here's a neat 2D demo done in the style of shadow puppetry. It's part of a project called &lt;a href="http://www.grifu.com/vm" target="_blank"&gt;Virtual Marionette&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/19178194?byline=0&amp;amp;portrait=0" width="400" height="225" frameborder="0"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Although I do think this is huge step forward for open, accessible digital puppetry there are still some problems to solve before Kinect can be used to create truly emotive, expressive characters. For one thing, the skeletal tracking in these demos is very simple without individual finger movements or any kind of facial expression. Those problems aren't unsolvable though and  I  have some ideas on how to tackle them, but that's another post.&lt;br /&gt;&lt;br /&gt;Cross-posted from &lt;a href="http://puppetvision.info/2011/02/kinect-digital-puppetry.html" target="_blank"&gt;PuppetVision&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-4603834546388855873?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/4603834546388855873/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=4603834546388855873' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/4603834546388855873'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/4603834546388855873'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2011/02/kinect-digital-puppetry-its-here-and.html' title='Kinect Digital Puppetry: It&apos;s Here and it&apos;s Real'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-7466042708948204238</id><published>2011-02-08T00:42:00.005-05:00</published><updated>2011-02-09T22:07:15.363-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital puppetry hardware'/><title type='text'>The N-Controller Avenger</title><content type='html'>&lt;object width="400" height="250"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ShjtM1C20sE?fs=1&amp;amp;hl=en_US&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/ShjtM1C20sE?fs=1&amp;amp;hl=en_US&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="250"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.avengercontroller.com/" target="_blank"&gt;The N-Controller Avenger&lt;/a&gt; is a clip-on product for standard X-Box controllers "designed for harcore gamers who want to take their abilities to the next level." Essentially, it's a casing that fits over a regular controller so that &lt;span class="text8"&gt;&lt;span class="text8"&gt;you can keep your thumbs on the &lt;/span&gt;&lt;/span&gt;controller's analog sticks&lt;span class="text8"&gt;&lt;span class="text8"&gt; while simultaneously having all of the buttons within reach. You can see &lt;a href="http://www.avengercontroller.com/media.php" target="_blank"&gt;more videos of it in action on the Avenger Controller website&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;Although I'm admittedly not a hardcore gamer, the N-Controller seems a bit like overkill for most video games to me, but  I do wonder about it's potential  for digital puppetry applications. I've tried doing digital puppetry with game pads in the past and never liked it. At just $40 each I'm tempted to order one of these and try it out to see if it's useful.&lt;br /&gt;&lt;br /&gt;Via &lt;a href="http://www.joystiq.com/2011/02/03/n-control-avenger-for-360-launching-at-40-absorbing-ps3-contro/" target="_blank"&gt;Joystiq&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-7466042708948204238?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/7466042708948204238/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=7466042708948204238' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/7466042708948204238'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/7466042708948204238'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2011/02/n-controller-avenger.html' title='The N-Controller Avenger'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-4987082387137702272</id><published>2011-02-01T19:23:00.008-05:00</published><updated>2011-02-07T02:31:29.069-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Machinima'/><title type='text'>Machinima.com Gets Techcrunched</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_LtiDfVKvC-E/TUilZ_MqnoI/AAAAAAAACD0/OSMdsvc-S1U/s1600/machinima-logo.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 225px;" src="http://4.bp.blogspot.com/_LtiDfVKvC-E/TUilZ_MqnoI/AAAAAAAACD0/OSMdsvc-S1U/s400/machinima-logo.png" alt="Machinima.com logo" title="Machinima.com logo" id="BLOGGER_PHOTO_ID_5568882805123489410" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.techcrunch.com/"&gt;Techcrunch&lt;/a&gt; - one of the web's leading tech industry blogs - has &lt;a href="http://techcrunch.com/2011/02/01/machinima-the-most-impressive-la-tech-company-since-myspace/"&gt;an interesting post about Machinima.com today&lt;/a&gt; talking about the huge audience numbers the website has been racking up; 2.3 billion video views last year (350 million in of them in December alone)and over 45 million unique visitors. The article also mentions that Machinima.com has over 90 staff in L.A. producing their various online shows every week.&lt;br /&gt;&lt;br /&gt;Part of the article that will especially warm the hearts of longtime Machinima creators is this:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;He (Machinima.com owner Allen DeBevoise) tried to raise money back then (in 2005) but the audience was seen as too niche, maybe 5 million people if Machinima was lucky. Clearly everyone underestimated what was brewing here.&lt;/blockquote&gt;&lt;br /&gt;I think that's a huge understatement. Machinima isn't quite mainstream yet, but these numbers prove that it's already taken off as a medium in a very big way.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-4987082387137702272?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/4987082387137702272/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=4987082387137702272' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/4987082387137702272'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/4987082387137702272'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2011/02/machinimacom-gets-techcrunched.html' title='Machinima.com Gets Techcrunched'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_LtiDfVKvC-E/TUilZ_MqnoI/AAAAAAAACD0/OSMdsvc-S1U/s72-c/machinima-logo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-2700762759972041275</id><published>2011-01-25T21:51:00.002-05:00</published><updated>2011-01-25T21:55:10.277-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='X-Box Kinect'/><category scheme='http://www.blogger.com/atom/ns#' term='interface possibilities'/><title type='text'>Kinect-Powered Hologram</title><content type='html'>&lt;object width="400" height="250"&gt;&lt;param name="movie" value="http://www.youtube.com/v/4LW8wgmfpTE?fs=1&amp;amp;hl=en_US&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/4LW8wgmfpTE?fs=1&amp;amp;hl=en_US&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="250"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Another amazing Kinect hack...researchers at MIT built a rudimentary holographic video system using an X-Box Kinect. They even re-create the famous hologram of Princess Leia from Star Wars in this demo video.&lt;br /&gt;&lt;br /&gt;Real-time, 3D holographic digital characters anyone?&lt;br /&gt;&lt;br /&gt;Via &lt;a href="http://www.fastcompany.com/1720183/mits-kinect-powered-hologram-tv-suggests-3-d-is-not-the-tv-tech-youre-looking-for"&gt;Fast Company&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-2700762759972041275?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/2700762759972041275/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=2700762759972041275' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/2700762759972041275'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/2700762759972041275'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2011/01/kinect-powered-hologram.html' title='Kinect-Powered Hologram'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-7538996557610718813</id><published>2011-01-07T10:02:00.003-05:00</published><updated>2011-01-07T10:38:38.629-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital puppets'/><category scheme='http://www.blogger.com/atom/ns#' term='X-Box Kinect'/><category scheme='http://www.blogger.com/atom/ns#' term='interface possibilities'/><title type='text'>More Kinect Digital Puppetry Developments</title><content type='html'>&lt;object width="400" height="250"&gt;&lt;param name="movie" value="http://www.youtube.com/v/-AyQFpBG1xw?fs=1&amp;amp;hl=en_US&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/-AyQFpBG1xw?fs=1&amp;amp;hl=en_US&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="250"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;New X-Box Kinect developments seem to keep coming fast and furious. At CES 2011, Microsoft has been demoing it's forthcoming Avatar Kinect for X-Box Live; essentially it's a platform that allows you to control a 3D avatar of yourself in real-time via body and&lt;span class="text_article_body"&gt; facial movements. I suspect that  the technology isn't quite ready to go yet&lt;/span&gt; (Microsoft CEO Steve Ballmer's demo above was canned and not done live), but Engadget has a video of a live demo of Avatar Kinect &lt;a href="http://www.engadget.com/2011/01/06/avatar-kinect-in-action-prepare-to-be-mildly-diverted/"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Meanwhile, in other Kinect news, someone has hacked together some impressive-looking real-time motion capture using the Kinect:&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="325"&gt;&lt;param name="movie" value="http://www.youtube.com/v/GCu8KTrC4sc?fs=1&amp;amp;hl=en_US&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/GCu8KTrC4sc?fs=1&amp;amp;hl=en_US&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="325"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;(Motion capture video via &lt;a href="http://www.blendernation.com/2011/01/07/motion-capture-with-an-xbox-kinect/"&gt;Blendernation&lt;/a&gt;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-7538996557610718813?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/7538996557610718813/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=7538996557610718813' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/7538996557610718813'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/7538996557610718813'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2011/01/more-kinect-digital-puppetry.html' title='More Kinect Digital Puppetry Developments'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-456767866237242395</id><published>2011-01-03T10:15:00.002-05:00</published><updated>2011-01-03T10:15:00.220-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital puppets'/><category scheme='http://www.blogger.com/atom/ns#' term='iPad'/><category scheme='http://www.blogger.com/atom/ns#' term='interface possibilities'/><title type='text'>Puppetry on the iPad</title><content type='html'>&lt;object width="400" height="250"&gt;&lt;param name="movie" value="http://www.youtube.com/v/iD02_WPU2Ec?fs=1&amp;amp;hl=en_US&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/iD02_WPU2Ec?fs=1&amp;amp;hl=en_US&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="250"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;I'm really intrigued by the possibilities that Multi-touch devices like the iPad might offer puppeteers in the near future. Several developers are exploring exactly that and looking for ways to combine puppetry and interactive media. One of these is &lt;a href="http://www.youtube.com/redirect?q=http%3A%2F%2Fitunes.apple.com%2Fus%2Fapp%2Fipuppeteer%2Fid398903713%3Fmt%3D8%23&amp;amp;session_token=qoUULnOsj2V89gH4YxqfTZDEe_V8MTI5MzgyMTU3MA%3D%3D" target="_blank"&gt;iPuppeteer&lt;/a&gt;, which allows you to control a simple, marionette-like puppet on an iPad, iPhone or iPod Touch. Another is &lt;a href="http://www.youtube.com/watch?v=Ew89ThQeqYE" target="_blank"&gt;Pollock's Toy Theatre&lt;/a&gt;, a new iPad app that rides the wave of resurgent interest in &lt;a href="http://puppetvision.info/tag/toy-theatre" target="_blank"&gt;toy theatre &lt;/a&gt;that's been happening during the past few years and tries to take it in to the digital age.&lt;br /&gt;&lt;br /&gt;While both of these apps seem to offer only basic functionality (for now), it will be interesting to watch the app market and see what develops over the next year or so.&lt;br /&gt;&lt;br /&gt;Cross-posted from &lt;a href="http://puppetvision.info/2011/01/puppetry-on-the-ipad" target="_blank"&gt;PuppetVision&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-456767866237242395?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/456767866237242395/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=456767866237242395' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/456767866237242395'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/456767866237242395'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2011/01/puppetry-on-ipad.html' title='Puppetry on the iPad'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-3154433213401779564</id><published>2010-12-17T11:35:00.004-05:00</published><updated>2010-12-20T14:00:44.822-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital puppets'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>Pinokio 3D</title><content type='html'>&lt;object height="243" width="400"&gt;&lt;param name="movie" value="http://www.youtube.com/v/oC6XF3NS7ys?fs=1&amp;amp;hl=en_US&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/oC6XF3NS7ys?fs=1&amp;amp;hl=en_US&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="243" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;There seems to be a lot of interesting things brewing on the digital puppetry front these days. In fact, I'm going to go out on a limb and suggest that 2011 might be a breakthrough year for real-time animation.&lt;br /&gt;&lt;br /&gt;I hope to get back to sharing some of the exciting things that are happening out there in the new year, but until then enjoy "Pinokio 3D" a digital puppet created using Blender that debuted at the &lt;a href="http://www.convencionargentina.com/" target="_blank"&gt;&lt;em&gt;14th Annual Circus, Clowns and Street Shows Argentine Conference&lt;/em&gt;&lt;/a&gt; in Argentina. The video is in Spanish, but more info is available (in English) in &lt;a href="http://blenderartists.org/forum/showthread.php?t=204307" target="_blank"&gt;this thread on the BlenderArtists Forum&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-3154433213401779564?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/3154433213401779564/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=3154433213401779564' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/3154433213401779564'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/3154433213401779564'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2010/12/seems-like-theres-lot-of-interesting.html' title='Pinokio 3D'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-5097693021776531993</id><published>2010-11-20T22:56:00.003-05:00</published><updated>2010-11-20T23:22:21.031-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital puppets'/><category scheme='http://www.blogger.com/atom/ns#' term='X-Box Kinect'/><category scheme='http://www.blogger.com/atom/ns#' term='digital puppetry hardware'/><title type='text'>Kinect Interactive Puppet</title><content type='html'>&lt;iframe src="http://player.vimeo.com/video/16985224?portrait=0" width="400" frameborder="0" height="225"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Long (very long) time no post here...I've been very excited about the new &lt;a href="http://en.wikipedia.org/wiki/Kinect" mce_href="http://en.wikipedia.org/wiki/Kinect" target="_blank"&gt;Kinect for Xbox 360&lt;/a&gt;, which seems to offer all kinds of interesting possibilities for digital puppetry, especially since &lt;a href="http://news.cnet.com/8301-13772_3-20022467-52.html"&gt;it's already been hacked&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Two designers, Emily Gobeille and &lt;a href="http://www.theowatson.com/"&gt;Theo Watson&lt;/a&gt;, have whipped up this digital puppet prototype with it. It's a 2D puppet that uses skeleton tracking on an arm to control the movement and posture of the puppet. They hacked it together in a day using open-source Kinect drivers, which is pretty cool.&lt;br /&gt;&lt;br /&gt;I think we'll see a lot more stuff like this using the Kinect very, very soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-5097693021776531993?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/5097693021776531993/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=5097693021776531993' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/5097693021776531993'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/5097693021776531993'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2010/11/kinect-interactive-puppet.html' title='Kinect Interactive Puppet'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-124775083662260759</id><published>2009-06-13T12:42:00.002-04:00</published><updated>2009-06-14T07:55:56.625-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>Blender Game Engine Evolution</title><content type='html'>&lt;object height="300" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1916475&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=1916475&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;As you can see in this demo, Blender's Game Engine has come a long way in a short time (the video above was rendered in &lt;span style="font-style: italic;"&gt;real-time&lt;/span&gt;, not frame-by-frame). Actually, the GE is capable of even more than what this video demonstrates; the latest version (2.49) was recently released and includes a bunch of cool features including &lt;a href="http://wiki.blender.org/index.php/Dev:Source/GameEngine/2.49/VideoTexture"&gt;video textures&lt;/a&gt; and &lt;a href="http://wiki.blender.org/index.php/Dev:Source/GameEngine/2.49/Fisheye_Dome_Camera"&gt;real-time dome rendering&lt;/a&gt; as well as improved modifier support, speed, logic and physics.&lt;br /&gt;&lt;br /&gt;As the GE gets better and better, more and more people seem to be interested in using Blender to create Machinima and digital puppetry. You can&lt;a href="http://www.blender.org/download/get-blender/"&gt; download the latest version of Blender from Blender.org&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The next release of Blender, version 2.5 is a major overhaul of the program's underlying code, some of which dates back to 1994(!). I'm especially excited about the proposed new animation system “Animato” and the new event system, which you can see demonstrated below:&lt;br /&gt;&lt;br /&gt;&lt;object height="300" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5137477&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=5137477&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Although I don't think the GE is the focus on the 2.5 release, you can bet that at least a few improvements are on the way. Experimental builds of Blender 2.5 can be downloaded from &lt;a href="http://graphicall.org/"&gt;Graphicall&lt;/a&gt;, but they may not be stable and aren't necessarily suitable for production use yet.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-124775083662260759?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/124775083662260759/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=124775083662260759' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/124775083662260759'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/124775083662260759'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2009/06/blender-game-engine-evolution.html' title='Blender Game Engine Evolution'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-8754344645983897200</id><published>2009-06-02T12:45:00.002-04:00</published><updated>2009-06-03T09:10:03.821-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='Machinima'/><title type='text'>Terminator Salvation: The Machinima Series</title><content type='html'>&lt;object height="243" width="400"&gt;&lt;param name="movie" value="http://www.youtube.com/v/sbF76xE8Q0Y&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/sbF76xE8Q0Y&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="243" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;I haven't had time to check out &lt;span style="font-style: italic;"&gt;Terminator Salvation: The Machinima Series&lt;/span&gt; or the feature film from whence it sprung for that matter, but it certainly looks good. The six-part series serves as a prequel to the feature film and features Blair Williams, played in the film by Moon Bloodgood, who voices the character in the Machinima series.&lt;br /&gt;&lt;br /&gt;The series was made entirely using in-game assets from the Terminator Salvation video game and was overseen by Terminator Salvation director McG, who's &lt;a href="http://www.fastcompany.com/magazine/135/hollywoods-rogue-humanoid.html"&gt;building an innovative little empire for himself in Hollywood&lt;/a&gt; these days.  This is the first official studio-produced Machinima series and it's such a great example of cross-platform synergy that it's easy to foresee a lot more of these kinds of projects in the future.&lt;br /&gt;&lt;br /&gt;Terminator Salvation: The Machinima Series is available to download from &lt;a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewTVShow?id=315864707"&gt;iTunes&lt;/a&gt; and the &lt;a href="http://marketplace.xbox.com/en-US/videos/media/a5e07061-2a1a-4964-b75a-601d4912e4ea/"&gt;X-Box Live Marketplace&lt;/a&gt;. Free recaps of each episode are available to watch on &lt;a href="http://www.machinima.com/series/view&amp;amp;id=214"&gt;Machinima.com&lt;/a&gt;.&lt;a href="http://www.machinima.com/series/view&amp;amp;id=214"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-8754344645983897200?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/8754344645983897200/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=8754344645983897200' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/8754344645983897200'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/8754344645983897200'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2009/06/terminator-salvation-machinima-series.html' title='Terminator Salvation: The Machinima Series'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-1592525529175790113</id><published>2009-05-11T00:20:00.002-04:00</published><updated>2009-05-11T00:25:34.604-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Second Life'/><category scheme='http://www.blogger.com/atom/ns#' term='Machinima'/><title type='text'>Bryn Oh Second Life Machinima</title><content type='html'>&lt;embed src="http://blip.tv/play/AYGAy0qSpCM" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="325"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;I love &lt;a href="http://brynoh.blogspot.com/"&gt;Bryn Oh's&lt;/a&gt; trippy, fantastical Second Life Machinima. Read &lt;a href="http://www.puppetvision.info/2009/03/monday-morning-inspiration-bryn-oh.html"&gt;more about her on PuppetVision&lt;/a&gt; and watch her latest work, filmed in &lt;a href="http://slurl.com/secondlife/Immersiva/76/213/24"&gt;the Immersiva sim in Second Life&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-1592525529175790113?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/1592525529175790113/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=1592525529175790113' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/1592525529175790113'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/1592525529175790113'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2009/05/bryn-oh-second-life-machinima.html' title='Bryn Oh Second Life Machinima'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-6517242853526749803</id><published>2009-04-11T23:35:00.005-04:00</published><updated>2009-04-11T23:40:07.852-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='TV shows'/><category scheme='http://www.blogger.com/atom/ns#' term='HDPS'/><title type='text'>An Animator Praises Sid the Science Kid</title><content type='html'>&lt;a href="http://www.keithlango.com"&gt;Keith Lango&lt;/a&gt; thinks the &lt;a href="http://keithlango.blogspot.com/2009/04/this-totally-makes-sense.html"&gt;use of digital puppetry on Sid the Science Kid makes sense&lt;/a&gt; and I have to agree (but then you knew that, didn't you?). More and more I can see how puppets and pixels really are coming together. Check out the comments for the above-linked post to read some interesting discussion on puppetry, mo-cap and animation.&lt;br /&gt;&lt;br /&gt;BTW, &lt;a href="http://www.muppetnewsflash.com/2009/04/may-brings-week-of-new-sid-science-kid.html"&gt;new episodes of Sid The Science Kid start the week of May 4th&lt;/a&gt; on PBS.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-6517242853526749803?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/6517242853526749803/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=6517242853526749803' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/6517242853526749803'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/6517242853526749803'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2009/04/animator-praises-sid-science-kid.html' title='An Animator Praises Sid the Science Kid'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-726180084561890867</id><published>2009-01-15T17:16:00.001-05:00</published><updated>2009-01-15T17:18:05.282-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital puppetry events'/><category scheme='http://www.blogger.com/atom/ns#' term='HDPS'/><title type='text'>Creature Shop Open House Recap</title><content type='html'>Debra Kaufman has written &lt;a href="http://www.studiodaily.com/blog/?p=885"&gt;a nice recap of the previously-blogged Siggraph/Visual Effects Society event at the Creature Shop&lt;/a&gt; (see &lt;a href="http://machin-x.blogspot.com/2009/01/digital-puppetry-open-house-at-jim.html"&gt;previous post&lt;/a&gt;). A couple people who were there Tuesday night wrote in to tell me about it yesterday; it sounds like it was a great event.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-726180084561890867?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/726180084561890867/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=726180084561890867' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/726180084561890867'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/726180084561890867'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2009/01/creature-shop-open-house-recap.html' title='Creature Shop Open House Recap'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-8401242611092601092</id><published>2009-01-10T14:51:00.007-05:00</published><updated>2009-01-10T17:03:12.923-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital puppetry events'/><category scheme='http://www.blogger.com/atom/ns#' term='HDPS'/><title type='text'>Digital Puppetry Open House at Jim Henson's Creature Shop</title><content type='html'>&lt;img src="http://4.bp.blogspot.com/_LtiDfVKvC-E/SWj9JhLXRNI/AAAAAAAABqA/-WkPyhSz70s/s400/henson-digital-studio-lg.png" alt="Puppeteers performing using the Henson Digital Performance Studio" title="Puppeteers performing using the Henson Digital Performance Studio" id="BLOGGER_PHOTO_ID_5289756102313329874" border="0" /&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;Puppeteers bring characters to life with the Jim Henson Company's patented Henson Digital Performance Studio.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.visualeffectssociety.com/"&gt;The Visual Effects Society&lt;/a&gt; and &lt;a href="http://la.siggraph.org/"&gt;LA ACM SIGGRAPH&lt;/a&gt; are hosting a very cool-sounding open house of sorts at &lt;a href="http://www.creatureshop.com/"&gt;Jim Henson's Creature Shop&lt;/a&gt; next week called &lt;span style="font-style: italic;"&gt;Innovation in Puppetry: From Animatronics to CGI&lt;/span&gt; next Tuesday, January 13th at 6 p.m. The program includes a presentation about the Creature Shop, a live demo of the Henson Digital Performance Studio, an audience Q &amp;amp; A, guided tours of Jim Henson's Creature Shop and self-guided tours of the rest of the Henson lot.&lt;br /&gt;&lt;br /&gt;This event is free to LA ACM SIGGRAPH and Visual Effects Society members and $20 for non-members. New members who sign up on site and pay the $40 annual membership fee will be admitted for free. If you live in or near L.A. and have an interest in the Creature Shop's work or have always wanted to see the Henson lot, this sounds like an opportunity you shouldn't miss.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Note:&lt;/span&gt; You're supposed to RSVP at &lt;a href="http://www.visualeffectssociety.com/"&gt;the Visual Effects Society web site&lt;/a&gt;, but I couldn't figure out how to do it so if you're planning to attend, it's probably best to email them directly to sign up. &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-8401242611092601092?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/8401242611092601092/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=8401242611092601092' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/8401242611092601092'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/8401242611092601092'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2009/01/digital-puppetry-open-house-at-jim.html' title='Digital Puppetry Open House at Jim Henson&apos;s Creature Shop'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_LtiDfVKvC-E/SWj9JhLXRNI/AAAAAAAABqA/-WkPyhSz70s/s72-c/henson-digital-studio-lg.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-4520149718030909950</id><published>2008-12-14T11:57:00.006-05:00</published><updated>2011-11-10T13:05:07.189-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Animata'/><category scheme='http://www.blogger.com/atom/ns#' term='real-time animation systems'/><title type='text'>Digital Puppetry with Animata</title><content type='html'>&lt;object width="400" height="251"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=706938&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=706938&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="251"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://animata.kibu.hu/"&gt;Animata&lt;/a&gt; is open source real-time animation software, "designed to create animations, interactive background projections for concerts, theatre and dance performances". The goal of Animata is to make it really easy to create scenes with digital puppets that can be controlled via physical sensors, microphones or cameras.&lt;br /&gt;&lt;br /&gt;Animata is another very promising digital puppetry system and it's already been used for a couple of interesting projects. &lt;a href="http://vimeo.com/664556"&gt;Animata Jazz Pub&lt;/a&gt; is an interesting demo that shows how the Animata software can be used to react to live audio input. &lt;a href="http://vimeo.com/706938"&gt;&lt;span style="font-style: italic;"&gt;Reverse Shadow Theatre&lt;/span&gt;&lt;/a&gt; (seen above) is an installation that was created with Animata, inspired by Wayang Kulit, an Indonesian form of shadow puppet theatre.&lt;br /&gt;&lt;br /&gt;If you want to try playing around with the software yourself, the Animata software can be downloaded for free for both the Mac and PC. The source is licensed under the GPL and can also be &lt;a href="http://code.google.com/p/animata/"&gt;downloaded from Google Code&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Reverse Shadow Theatre link via &lt;a href="http://www.maryrobinettekowal.com/journal/animata-shadows/"&gt;Mary Robinette-Kowal&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-4520149718030909950?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/4520149718030909950/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=4520149718030909950' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/4520149718030909950'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/4520149718030909950'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2008/12/digital-puppetry-with-animata.html' title='Digital Puppetry with Animata'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-2795477377806426081</id><published>2008-10-15T04:37:00.004-04:00</published><updated>2008-10-15T04:44:19.055-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital puppets'/><category scheme='http://www.blogger.com/atom/ns#' term='puppeteers'/><title type='text'>How Waldo Worked</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/iBbfG-79Qqc&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/iBbfG-79Qqc&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;In this clip from &lt;a href="http://muppet.wikia.com/wiki/Episode_110:_Secrets_of_the_Muppets"&gt;&lt;span style="font-style: italic;"&gt;Secrets of the Muppets&lt;/span&gt;&lt;/a&gt; Jim Henson explains how &lt;a href="http://muppet.wikia.com/wiki/Waldo_C._Graphic"&gt;Waldo C. Graphic&lt;/a&gt; - one of the first digital puppet characters - was created and performed (the Waldo segment clicks in at about the 5:20 mark).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-2795477377806426081?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/2795477377806426081/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=2795477377806426081' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/2795477377806426081'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/2795477377806426081'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2008/10/how-waldo-worked.html' title='How Waldo Worked'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-5169621880989347103</id><published>2008-10-08T18:42:00.005-04:00</published><updated>2008-10-08T18:53:18.608-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='interface possibilities'/><title type='text'>Digital Puppetry with Microsoft's Touchless</title><content type='html'>&lt;a href="http://www.officelabs.com/projects/touchless/Pages/default.aspx"&gt;Touchless&lt;/a&gt; is the name of new multitouch software from Microsoft Office Labs. Much like the recently-blogged CamTrax software (see &lt;a href="http://machin-x.blogspot.com/2008/06/wii-for-everyone.html"&gt;previous post&lt;/a&gt;), it allows you to use almost anything to create input for a computer via an ordinary webcam. MS Labs has released a &lt;a href="http://www.codeplex.com/touchless/Release/ProjectReleases.aspx?ReleaseId=17986"&gt;software developer kit&lt;/a&gt; under an open-source Microsoft Public License that can be used to create custom apps, like controllers for digital puppetry purposes.&lt;br /&gt;&lt;br /&gt;I really think that the concept of optically tracking everyday objects (I believe the technical term is "colour blob tracking") has enormous potential for (affordable) digital puppetry; much more so than motion capture. I've added this to my already-lengthy list of technologies to check out as soon as I have some time to spare.&lt;br /&gt;&lt;br /&gt;Via &lt;a href="http://www.techcrunch.com/2008/10/08/microsoft-office-labs-releases-touchless-multi-touch-as-an-open-source-sdk/"&gt;TechCrunch&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-5169621880989347103?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/5169621880989347103/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=5169621880989347103' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/5169621880989347103'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/5169621880989347103'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2008/10/digital-puppetry-with-microsofts.html' title='Digital Puppetry with Microsoft&apos;s Touchless'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-388048817821578972</id><published>2008-09-30T10:50:00.000-04:00</published><updated>2008-09-30T09:51:00.613-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='interface possibilities'/><title type='text'>A Wii For Everyone</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/v0srY37kkMw&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/v0srY37kkMw&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Okay, this is very exciting...a company called &lt;a href="http://www.camtraxtechnologies.com"&gt;Cam-Trax Technologies&lt;/a&gt; has developed software that allows almost any PC webcam (they say 95% of webcams are supported) to track up to four objects in real-time and with very high accuracy and reliability. Essentially, this allows you to "build your own Wii" (minus the $250 console and controllers) and opens up lots of very exciting possibilities.&lt;br /&gt;&lt;br /&gt;The way it works is that you download an emulator to your PC (it only works with Windows unfortunately) and build a controller for your favourite video game. While the four objects is a little limiting, I don't see why this couldn't be used for conrolling digital puppets.&lt;br /&gt;&lt;br /&gt;I have to play around with this sometime in the next week or two.&lt;br /&gt;&lt;br /&gt;Via &lt;a href="http://www.techcrunch.com/2008/06/11/camspace-creates-a-wii-for-everyone-minus-the-nintendo-console/"&gt;TechCrunch&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-388048817821578972?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/388048817821578972/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=388048817821578972' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/388048817821578972'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/388048817821578972'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2008/06/wii-for-everyone.html' title='A Wii For Everyone'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-6724266099301327664</id><published>2008-09-28T14:25:00.010-04:00</published><updated>2008-09-30T09:39:34.110-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='TV shows'/><category scheme='http://www.blogger.com/atom/ns#' term='HDPS'/><title type='text'>Behind the Scenes of Sid the Science Kid</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/gjT0WK57sZM&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/gjT0WK57sZM&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;The digital puppetry series &lt;a href="http://muppet.wikia.com/wiki/Sid_the_Science_Kid"&gt;&lt;span style="font-style: italic;"&gt;Sid the Science Kid&lt;/span&gt;&lt;/a&gt; (see &lt;a href="http://machin-x.blogspot.com/2007/12/more-about-new-hensonpbs-digital.html"&gt;previous post&lt;/a&gt;) is now on the air and TV Guide recently went behind the scenes to see how the Jim Henson Company creates it. The Wall Street Journal has also been covering &lt;a href="http://www.youtube.com/watch?v=GN8WbHomQJg&amp;amp;NR=1"&gt;the show's unique production process&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Speaking of which, Brian Henson was in Silver Spring, MD at the AFI Silver Theatre yesterday and gave &lt;a href="http://shatteredkeyboard.blogspot.com/2008/09/digital-puppetry.html"&gt;a presentation about the history of puppetry and how the Henson Co. has evolved over the years &lt;/a&gt;from Muppets to animatronics to it's latest work on Sid the Science kid using the &lt;a href="http://muppet.wikia.com/wiki/Henson_Digital_Performance_System"&gt;Henson Digital Performance System&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;TV Guide video via &lt;a href="http://puppeteersunite.com/?p=842"&gt;Puppeteers Unite&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;29/09/08 Update:&lt;/span&gt; Brian Henson's presentation was at the AFI Silver Theatre in Silver Spring, MD and not the Centre for Puppetry Arts as I originally reported so I've updated the post accordingly. Brian actually spoke at the Centre for Puppetry Arts on Sunday and &lt;a href="http://deneroff.com/blog/2008/09/29/brian-henson-on-digital-puppetry/"&gt;Harvey Deneroff has some coverage on his blog&lt;/a&gt;.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-6724266099301327664?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/6724266099301327664/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=6724266099301327664' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/6724266099301327664'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/6724266099301327664'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2008/09/behind-scenes-of-sid-science-kid.html' title='Behind the Scenes of Sid the Science Kid'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-6824836287117692163</id><published>2008-09-23T16:12:00.006-04:00</published><updated>2008-09-23T22:25:41.876-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Panda Puppet'/><title type='text'>Panda Puppet Update</title><content type='html'>&lt;img src="http://4.bp.blogspot.com/_LtiDfVKvC-E/SNmkcR37TwI/AAAAAAAABKU/hOUfhMJa0FA/s400/panda-puppet-logo.png" alt="Panda Puppet logo" title="Panda Puppet logo" id="BLOGGER_PHOTO_ID_5249407646418292482" border="0" /&gt;&lt;br /&gt;It's been quite awhile since I updated Machin-X and for that I apologise; I'm hoping to be able to do more frequent updates in the future. I've gotten dozens of emails about Panda Puppet over the past few months so I wanted to post an update about the project, where it's at and what is (and isn't) happening with it right now.&lt;br /&gt;&lt;br /&gt;I have not done any serious work on Panda Puppet for most of this year. This is due in part because I've been busy on other puppetry-related projects, but also because I have been waiting for a number of new features in Blender that I believe will improve it's usability for Machinima/digital puppetry purposes.&lt;br /&gt;&lt;br /&gt;I do currently have a very crude working version of Panda Puppet (for Blender 2.46),but  it's extremely basic, hacked together and not really suitable for public release (browse the &lt;a href="http://machin-x.blogspot.com/search/label/Panda%20Puppet"&gt;Panda Puppet posts&lt;/a&gt; to see some of the old demos).  There have been lots of great improvements to Blender's game engine this year (most of them developed for &lt;a href="http://www.yofrankie.org/"&gt;the Apircot video game project&lt;/a&gt;). The two huge new features that I've been waiting for are full character animation in real-time and real-time softbodies in Bullet, Blender's physics engine. All of the &lt;a href="http://www.blender.org/development/current-projects/changes-since-247/"&gt;new features developed for Apricot will be included in Blender 2.48&lt;/a&gt;, which is tentatively scheduled for release next week. Once that is out and &lt;a href="http://machin-x.blogspot.com/2008/01/video-and-blenders-game-engine.html"&gt;Ashid's great video texture plugin&lt;/a&gt; is updated to work with 2.48 I think it'll be time to get back to serious work on Panda Puppet again.&lt;br /&gt;&lt;br /&gt;There seems to be serious interest in putting together a small developer's site for the project and I'm also applying for a grant that would help speed along development on Panda Puppet. In the meantime, I would love to get some help with the project. Is anybody out there handy with rigging armatures in Blender? If you are drop me a line at &lt;span style="font-style: italic;"&gt;puppetvision {at} gmail dot com&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-6824836287117692163?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/6824836287117692163/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=6824836287117692163' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/6824836287117692163'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/6824836287117692163'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2008/09/panda-puppet-update.html' title='Panda Puppet Update'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_LtiDfVKvC-E/SNmkcR37TwI/AAAAAAAABKU/hOUfhMJa0FA/s72-c/panda-puppet-logo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-2648384715861448366</id><published>2008-03-24T14:00:00.006-04:00</published><updated>2008-03-25T11:15:16.130-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Second Life'/><title type='text'>Second Life Lip Sync</title><content type='html'>My significant other and I hosted a small dinner party over the weekend attended by a number of fantastically talented and creative folks, one of whom is an artist who has been deeply involved in &lt;a href="http://en.wikipedia.org/wiki/Second_Life"&gt;Second Life&lt;/a&gt; for awhile now. I talked about Panda Puppet a bit with him and we had a long discussion about Second Life and it's potential. I had rejected the idea of using Second Life for digital puppetry/Machinima purposes, but his enthusiasm for it coupled with the recent announcement of &lt;a href="http://www.creativemachinery.org/lipsync_viewer.html"&gt;a basic lip sync tool for Second Life&lt;/a&gt; makes me want to reconsider (helpful &lt;a href="http://wiki.secondlife.com/wiki/User:Mm_Alder/LipSync"&gt;lip sync tips can be found on The Second Life Wiki&lt;/a&gt;).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-2648384715861448366?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/2648384715861448366/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=2648384715861448366' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/2648384715861448366'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/2648384715861448366'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2008/03/second-life-lip-sync.html' title='Second Life Lip Sync'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-4528281872491315842</id><published>2008-02-08T10:22:00.000-05:00</published><updated>2008-02-08T10:42:53.967-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='real-time animation systems'/><title type='text'>Moviesandbox Looks Promising</title><content type='html'>&lt;object height="355" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/xqcmhytclcc&amp;amp;rel=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/xqcmhytclcc&amp;amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;For quite awhile now Friedrich Kirschner has been developing &lt;a href="http://www.moviesandbox.net/"&gt;Moviesandbox&lt;/a&gt;, a really promising set of open source tools for creating real-time animation. In the video above Friedrich demonstrates some of Movesandbox puppeteering possibilities using a &lt;a href="http://www.in2games.uk.com/corporate/gametrak-index.php"&gt;Gametrak controller&lt;/a&gt; and a &lt;a href="http://en.wikipedia.org/wiki/Wii_Remote"&gt;Wiimote&lt;/a&gt;. You can find more videos documenting the features of Moviesandbox &lt;a href="http://www.youtube.com/user/fiezi"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The &lt;a href="http://www.zeitbrand.de/mediawiki/index.php?title=Downloads"&gt;latest beta version of Moviesandbox is available to download&lt;/a&gt; for free, but it requires you to have &lt;a href="http://en.wikipedia.org/wiki/Unreal_Tournament_2004"&gt;Unreal Tournament 2004&lt;/a&gt; installed on your computer in order to make it work.&lt;br /&gt;&lt;br /&gt;Video via &lt;a href="http://puppeteersunite.com/?p=659"&gt;Puppeteers Unite&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-4528281872491315842?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/4528281872491315842/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=4528281872491315842' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/4528281872491315842'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/4528281872491315842'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2008/02/moviesandbox-looks-promising.html' title='Moviesandbox Looks Promising'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-4038619548041578683</id><published>2008-01-02T04:05:00.001-05:00</published><updated>2008-10-03T16:54:36.511-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><category scheme='http://www.blogger.com/atom/ns#' term='interface possibilities'/><category scheme='http://www.blogger.com/atom/ns#' term='Panda Puppet'/><title type='text'>Video and Blender's Game Engine</title><content type='html'>Work continues with Panda Puppet slowly, but surely. I haven't been able to share much of what I have been doing lately because my work is focused on two client projects that I can't really blog about at this point, but I am starting up my &lt;a href="http://www.bear-town.com/"&gt;Bear Town web series&lt;/a&gt; project again and plan to be using Panda Puppet heavily on that in the coming months.&lt;br /&gt;&lt;br /&gt;What has me most excited right now though is that &lt;a href="http://www.ash.webstranka.info/"&gt;"Ashsid"&lt;/a&gt; - who wrote a lot of the original Blender scripts that much of Panda Puppet is based on - has been working on a cool &lt;a href="http://www.ash.webstranka.info/?page_id=4"&gt;new video texture plugin&lt;/a&gt; for Blender's game engine that allows you to combine real-time graphics with various other sources like video files, live video, rendered 3d scenes, etc. inside Blender.&lt;br /&gt;&lt;br /&gt;This has all sorts of interesting applications, the coolest of which is tracking the movement of a camera and applying that movement to a Blender object. Here's a demo of it in action with Suzanne (the famous Blender monkey head) combined with live webcam video:&lt;br /&gt;&lt;br /&gt;&lt;object height="355" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/xPLp6N4ieZU&amp;amp;rel=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/xPLp6N4ieZU&amp;amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;What excites me most about this is that it enables puppeteers working with monitors to have physical puppets and digital ones interact in real-time. That isn't a new idea of course, but what's great about this is that now anyone can download the software and try it themselves.&lt;br /&gt;&lt;br /&gt;Nice work Ashsid!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-4038619548041578683?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/4038619548041578683/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=4038619548041578683' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/4038619548041578683'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/4038619548041578683'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2008/01/video-and-blenders-game-engine.html' title='Video and Blender&apos;s Game Engine'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-1138401205887055542</id><published>2007-12-27T22:07:00.000-05:00</published><updated>2007-12-27T22:16:38.256-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wii'/><category scheme='http://www.blogger.com/atom/ns#' term='interface possibilities'/><title type='text'>Head tracking with the Wiimote</title><content type='html'>&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Jd3-eiid-Uw&amp;rel=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Jd3-eiid-Uw&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.cs.cmu.edu/%7Ejohnny/"&gt;Johnny Chung Lee&lt;/a&gt; (see &lt;a href="http://machin-x.blogspot.com/2007/12/multi-touch-interface-using-wii-remote.html"&gt;previous post&lt;/a&gt;) has done it again! In his latest video he explains how to use the Wiimote and Wii sensor bar to make a head tracking system. As always, you can &lt;a href="http://www.cs.cmu.edu/%7Ejohnny/projects/wii/WiiDesktopVR.zip"&gt;download the software to do this yourself&lt;/a&gt; from Johnny's site (link goes directly to a .zip file).&lt;br /&gt;&lt;br /&gt;The most obvious application that I can see for this in digital puppetry is a quick and easy way to track a camera in 3D space. It could also be used to allow a puppeteer to see through a character's "eyes" in a virtual environment/set.&lt;br /&gt;&lt;br /&gt;So many things to do with the Wiimote, so little time!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-1138401205887055542?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/1138401205887055542/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=1138401205887055542' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/1138401205887055542'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/1138401205887055542'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/12/head-tracking-with-wiimote.html' title='Head tracking with the Wiimote'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-2134927381974956685</id><published>2007-12-21T11:49:00.000-05:00</published><updated>2008-12-11T17:56:45.995-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='TV shows'/><category scheme='http://www.blogger.com/atom/ns#' term='HDPS'/><title type='text'>More About New Henson/PBS Digital Puppetry Show</title><content type='html'>&lt;img src="http://3.bp.blogspot.com/_LtiDfVKvC-E/R2vwJ8lumHI/AAAAAAAAA1M/Dl-8UDixfH8/s400/sid-science-kid.png" alt="Sid The Science Kid" title="Sid The Science Kid" id="BLOGGER_PHOTO_ID_5146471052874782834" border="0" /&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;Sid The Science Kid is the star of a forthcoming digital puppetry series for kids.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The Muppet Newsflash reports that &lt;a href="http://muppetnewsflash.blogspot.com/2007/12/meet-sid-science-kid.html"&gt;work is continuing on the forthcoming Jim Henson Company/PBS Kids digital puppetry series&lt;/a&gt; &lt;span style="font-style: italic;"&gt;What's The Big Idea?&lt;/span&gt; (see &lt;a href="http://machin-x.blogspot.com/2007/09/henson-announces-new-digital-puppetry.html"&gt;previous post&lt;/a&gt;), but the show has been retitled &lt;span style="font-style: italic;"&gt;Sid The Science Kid&lt;/span&gt;. The series' concept is using short sketches to teach children lessons about science and discovery and is being produced using the Henson Company's &lt;a href="http://muppet.wikia.com/wiki/Henson_Digital_Performance_System"&gt;HDPS Digital Puppetry System&lt;/a&gt;. Forty half-hour episodes of the show are currently in production; there's no word whether or not it has been affected by the current writer's strike in the United States.&lt;br /&gt;&lt;br /&gt;Look for Sid The Science Kid on PBS sometime in 2008.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-2134927381974956685?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/2134927381974956685/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=2134927381974956685' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/2134927381974956685'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/2134927381974956685'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/12/more-about-new-hensonpbs-digital.html' title='More About New Henson/PBS Digital Puppetry Show'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_LtiDfVKvC-E/R2vwJ8lumHI/AAAAAAAAA1M/Dl-8UDixfH8/s72-c/sid-science-kid.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-194463850276159957</id><published>2007-12-13T12:57:00.000-05:00</published><updated>2007-12-13T13:14:42.478-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wii'/><category scheme='http://www.blogger.com/atom/ns#' term='interface possibilities'/><title type='text'>Multi-touch Interface using the Wii Remote</title><content type='html'>&lt;object height="355" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/5s5EvhHy7eQ&amp;amp;rel=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/5s5EvhHy7eQ&amp;amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;This is another incredibly cool Wiimote hack from &lt;a href="http://www.cs.cmu.edu/%7Ejohnny/"&gt;Johnny Chung Lee&lt;/a&gt; (see &lt;a href="http://machin-x.blogspot.com/2007/11/track-fingers-with-wiimote.html"&gt;previous post&lt;/a&gt;) that suggests all kinds of interesting possibilities for controlling digital puppet characters in real-time. Since the Wii tracks IR lights, Johnny has discovered that almost any surface - a projector screen, a tabletop, or an LCD - can be turned into a multi-touch screen that you can use like the iPod touch or iPhone. All you need is the Wiimote, a ball point pen equipped with an LED and some free software that can be downloaded &lt;a href="http://www.cs.cmu.edu/%7Ejohnny/projects/wii/"&gt;here&lt;/a&gt;. Watch the video for details.&lt;br /&gt;&lt;br /&gt;And as cool as it is, I'm even more excited to see the results of what Johnny is working on next - 3D tracking and head tracking with the Wiimote!&lt;br /&gt;&lt;br /&gt;Special thanks to &lt;a href="http://www.lifeformz.com/weblog/blogger.html"&gt;Brian&lt;/a&gt; for sending this to me!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-194463850276159957?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/194463850276159957/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=194463850276159957' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/194463850276159957'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/194463850276159957'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/12/multi-touch-interface-using-wii-remote.html' title='Multi-touch Interface using the Wii Remote'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-8768721130674145113</id><published>2007-11-26T11:12:00.000-05:00</published><updated>2007-11-26T11:18:36.119-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wii'/><category scheme='http://www.blogger.com/atom/ns#' term='digital puppetry hardware'/><category scheme='http://www.blogger.com/atom/ns#' term='interface possibilities'/><title type='text'>Track Fingers With The Wiimote</title><content type='html'>&lt;object height="355" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/0awjPUkBXOU&amp;amp;rel=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/0awjPUkBXOU&amp;amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Here's another potentially cool user interface for creating digital puppetry and Machinima...Johnny Lee at Carnegie Mellon University has worked out a method for tracking his fingers using the Wiimote's infrared camera. The basic idea is very similar to the &lt;a href="http://en.wikipedia.org/wiki/IPhone"&gt;iPhone&lt;/a&gt; and &lt;a href="http://machin-x.blogspot.com/2007/03/controlling-video-with-hand-gestures.html"&gt;the Gesturetek technology I wrote about back in March&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Via &lt;a href="http://www.makezine.com/blog/archive/2007/11/track_fingers_with_the_wi.html"&gt;MAKE&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-8768721130674145113?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/8768721130674145113/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=8768721130674145113' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/8768721130674145113'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/8768721130674145113'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/11/track-fingers-with-wiimote.html' title='Track Fingers With The Wiimote'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-5523335488444853338</id><published>2007-11-20T02:07:00.000-05:00</published><updated>2007-11-20T02:42:42.649-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital puppetry hardware'/><category scheme='http://www.blogger.com/atom/ns#' term='real-time animation systems'/><title type='text'>Virtual Puppeteer Goes In To The Dragon's Den</title><content type='html'>&lt;object height="355" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/jZS_eS5_AF0&amp;amp;rel=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/jZS_eS5_AF0&amp;amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.virtualpuppet.co.uk/"&gt;Virtual Puppet&lt;/a&gt;, a UK company that "specializes in motion capture technologies and involves itself with the production of advertising, face to face experiential marketing and performance for theatre and live interactive television," was &lt;a href="http://www.theargus.co.uk/search/display.var.1839009.0.puppeteer_steps_into_the_dragons_den.php"&gt;featured this past weekend on the British edition of &lt;span style="font-style: italic;"&gt;Dragon's Den&lt;/span&gt;&lt;/a&gt;. For those unfamiliar with the show, the idea behind &lt;a href="http://en.wikipedia.org/wiki/Dragons%27_Den"&gt;Dragon's Den&lt;/a&gt; is that entrepreneurs pitch their ideas to secure investment from a panel of business experts and self-made millionaires ("The Dragons"). The rules of the show stipulate that an entrepreneur must secure all of the financing they request from one or more Dragons or they go home with nothing. Virtual Puppet's Creative Director David Field appeared on the show to pitch the Dragons for £200,000 (roughly $410,000 US).&lt;br /&gt;&lt;br /&gt;Virtual Puppet performs digital puppets at trade shows and retail locations using &lt;a href="http://www.autodesk.com/motionbuilder"&gt;Alias' MotionBuilder software&lt;/a&gt; and the Gypsy motion capture system manufactured by &lt;a href="http://animazoo.brightstarrdemo.co.uk/"&gt;Animazoo&lt;/a&gt;. You can see some examples of Virtual Puppet at work in the video above.&lt;br /&gt;&lt;br /&gt;Wondering how David made out? Find out for yourself &lt;a href="http://www.bbc.co.uk/broadband/mediaplayer/players/bbc2/nb_wm_console.shtml?redirect=console.shtml&amp;amp;lang=en&amp;amp;nbram=1&amp;amp;nbwm=1&amp;amp;bbwm=1&amp;amp;bbram=1&amp;amp;package=4588725&amp;amp;clip=s5ep5_clip1"&gt;this clip from the show&lt;/a&gt; (sorry, but IE on a Windows machine required to view the clip).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-5523335488444853338?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/5523335488444853338/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=5523335488444853338' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/5523335488444853338'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/5523335488444853338'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/11/virtual-puppeteer-goes-in-to-dragons.html' title='Virtual Puppeteer Goes In To The Dragon&apos;s Den'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-163685788117144933</id><published>2007-10-24T11:36:00.000-04:00</published><updated>2007-10-24T13:35:58.260-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='real-time animation systems'/><title type='text'>Low Budget Real-Time Animation System</title><content type='html'>&lt;object height="355" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/GOvEpJWiPV8"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/GOvEpJWiPV8" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;This is a very cool demonstration of a low-budget realtime animation system that Roland Dell'Mour developed for his diploma-thesis. The system uses &lt;a href="http://en.wikipedia.org/wiki/Maya_%28software%29"&gt;Maya&lt;/a&gt;, &lt;a href="http://carl.kenner.googlepages.com/glovepie"&gt;PIE&lt;/a&gt;, a midi-motion-capture-server and several other tools. The neat-looking controllers are &lt;a href="http://www.saitek.com/row/prod/cyborg_evo.htm"&gt;Saitek Cyborg EVO joysticks&lt;/a&gt; with game pads attached. I use Cyborg EVOs myself now for digital puppetry and I like them a lot.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-163685788117144933?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/163685788117144933/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=163685788117144933' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/163685788117144933'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/163685788117144933'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/10/low-budget-real-time-animation-system.html' title='Low Budget Real-Time Animation System'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-6973384591503105471</id><published>2007-09-29T10:08:00.001-04:00</published><updated>2007-09-29T10:23:39.855-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital puppets'/><title type='text'>Halloween Themed Digital Puppets Available To Download</title><content type='html'>&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/9dhTGph3SX8"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/9dhTGph3SX8" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;Now this is a pretty cool use of digital puppetry and something fun for Halloween; a company called &lt;a href="http://www.imagineerieing.com"&gt;ImaginEERIEing&lt;/a&gt; sells some basic computer programs that display a digital puppet on a Windows of Mac computer that can be controlled using a keyboard or microphone. It's also possible to playback a prerecorded performance too. It looks especially effective when the computer screen is hidden in a facade like it is in the video above.&lt;br /&gt;&lt;br /&gt;There are currently three different characters available. The &lt;a href="http://www.imagineerieing.com/mirror.html"&gt;"Magic Mirror" character seen in the video can be downloaded for free&lt;/a&gt;; there's also &lt;a href="http://www.imagineerieing.com/yorick.html"&gt;a skull&lt;/a&gt; and &lt;a href="http://www.imagineerieing.com/gordo.html"&gt;a talking pumpkin&lt;/a&gt; available for $15 US each.&lt;br /&gt;&lt;br /&gt;Via &lt;a href="http://odd-lot.blogspot.com"&gt;The Odd-Lot Puppetry Company&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-6973384591503105471?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/6973384591503105471/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=6973384591503105471' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/6973384591503105471'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/6973384591503105471'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/09/halloween-themed-digital-puppets.html' title='Halloween Themed Digital Puppets Available To Download'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-3850917389227786429</id><published>2007-09-05T20:10:00.000-04:00</published><updated>2007-09-05T22:15:52.096-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='TV shows'/><category scheme='http://www.blogger.com/atom/ns#' term='HDPS'/><title type='text'>Henson Announces New Digital Puppetry Series</title><content type='html'>&lt;a href="http://www.henson.com/"&gt;The Jim Henson Company&lt;/a&gt; is partnering with PBS’ KCET to produce &lt;a href="http://muppetnewsflash.blogspot.com/2007/09/henson-prepares-asks-whats-big-idea.html"&gt;a new educational digital puppetry series entitled &lt;span style="font-style: italic;"&gt;What's the Big Idea?&lt;/span&gt;&lt;/a&gt; using Henson's &lt;a href="http://muppet.wikia.com/wiki/Henson_Digital_Performance_System"&gt;HDPS real-time animation/digital puppetry system&lt;/a&gt;. The goal of the series is to promote science readiness in preschool children. Forty-eight episodes of the series have been ordered. The show is scheduled to debut in the United States on PBS stations next year.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-3850917389227786429?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/3850917389227786429/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=3850917389227786429' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/3850917389227786429'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/3850917389227786429'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/09/henson-announces-new-digital-puppetry.html' title='Henson Announces New Digital Puppetry Series'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-4314517739760112902</id><published>2007-09-04T06:26:00.000-04:00</published><updated>2007-09-04T06:32:18.739-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital puppets'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><category scheme='http://www.blogger.com/atom/ns#' term='Panda Puppet'/><title type='text'>Quick Experiment With Panda Puppet</title><content type='html'>&lt;object width="400" height="329"&gt;&lt;param name="movie" value="http://www.youtube.com/v/SVpKAXmQ_EU"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/SVpKAXmQ_EU" type="application/x-shockwave-flash" wmode="transparent" width="400" height="329"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;This was just a quick experiment that I did yesterday...I took a head that was modeled and rigged by Calvin over at BlenderArtists.org and set it up so that it could be puppeteered right inside a standard Blender window (i.e. not using the game engine) with a joystick. It was quick to set-up and fairly easy to do, I may experiment a bit more with this.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-4314517739760112902?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/4314517739760112902/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=4314517739760112902' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/4314517739760112902'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/4314517739760112902'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/09/quick-experiment-with-panda-puppet.html' title='Quick Experiment With Panda Puppet'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-8056504715848509112</id><published>2007-09-01T11:14:00.000-04:00</published><updated>2007-09-05T22:16:32.340-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Machinima'/><title type='text'>BusinessWeek on the Future of Machinima</title><content type='html'>&lt;a href="http://www.businessweek.com/innovate/content/aug2007/id20070820_438960.htm"&gt;BusinessWeek recently ran a story on Machinima&lt;/a&gt; and how more and more game developers are packaging their titles with Machinima creation tools. It's a good read that outlines the history of Machinima and ponders where the artform is headed in the future.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-8056504715848509112?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/8056504715848509112/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=8056504715848509112' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/8056504715848509112'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/8056504715848509112'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/09/businessweek-on-future-of-machinima.html' title='BusinessWeek on the Future of Machinima'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-1986987507997774936</id><published>2007-09-01T00:01:00.000-04:00</published><updated>2008-12-11T17:56:46.208-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital puppets'/><category scheme='http://www.blogger.com/atom/ns#' term='podcasts'/><category scheme='http://www.blogger.com/atom/ns#' term='puppeteers'/><category scheme='http://www.blogger.com/atom/ns#' term='The Skrumps'/><category scheme='http://www.blogger.com/atom/ns#' term='HDPS'/><title type='text'>More Skrumps Stuff</title><content type='html'>&lt;img src="http://1.bp.blogspot.com/_LtiDfVKvC-E/Rtjnis74A_I/AAAAAAAAAr8/jrhfFE-YXis/s400/skrumps-new-large.png" alt="The Skrumps" title="The Skrumps" id="BLOGGER_PHOTO_ID_5105084760988320754" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;This is kind of old news, but there's some new-ish content featuring the Henson Company's digital puppetry characters &lt;a href="http://www.skrumps.com/"&gt;&lt;span style="font-style: italic;"&gt;The Skrumps&lt;/span&gt;&lt;/a&gt; (see &lt;a href="http://machin-x.blogspot.com/2007/01/henson-debuts-skrumps.html"&gt;previous post&lt;/a&gt;) &lt;a href="http://kids.yahoo.com/experiences/skrumps/index"&gt;available on Yahoo Kids&lt;/a&gt;. The new material includes four new Skrumps videos, ecards and a few other downloadable goodies. Also, &lt;a href="http://muppetnewsflash1.blogspot.com/2007/08/interview-with-victor-yerrid.html"&gt;The Muppet Newsflash recently posted an interview with Victor Yerrid&lt;/a&gt;, who is one of the puppeteers working on The Skrumps.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-1986987507997774936?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/1986987507997774936/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=1986987507997774936' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/1986987507997774936'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/1986987507997774936'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/08/more-skrumps-stuff.html' title='More Skrumps Stuff'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_LtiDfVKvC-E/Rtjnis74A_I/AAAAAAAAAr8/jrhfFE-YXis/s72-c/skrumps-new-large.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-4268460046752610311</id><published>2007-07-25T12:02:00.001-04:00</published><updated>2007-07-26T19:44:15.836-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='puppeteers'/><category scheme='http://www.blogger.com/atom/ns#' term='festivals'/><title type='text'>Brian Windsor wins Innovation Award for Digital Puppetry</title><content type='html'>This is just a quick post to say congratulations to &lt;a href="http://www.windsorpuppeteering.com/"&gt;Brian Windsor&lt;/a&gt;, who won the Puppeteers of America Jim Henson Award for Innovation for his work in digital puppetry at the recent &lt;a href="http://www.puppetrampage2007.org/"&gt;Puppet Rampage 2007&lt;/a&gt; festival in St. Paul, MN. Awarded by &lt;a href="http://www.puppeteers.org/"&gt;Puppeteers of America&lt;/a&gt; biannually, The Jim Henson Award for Innovation is given to recognize "innovation in puppetry that is technological, dramaturgical or collaborative in nature".&lt;br /&gt;&lt;br /&gt;Brian and I held an impromptu demo of Brian's impressive digital puppetry work and the still work-in-progress Panda Puppet system at Puppet Rampage last week and I got to know him a bit. He's a great guy who's doing really great work and his award is well-deserved.&lt;br /&gt;&lt;br /&gt;Congrats Brian!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-4268460046752610311?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/4268460046752610311/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=4268460046752610311' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/4268460046752610311'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/4268460046752610311'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/07/brian-windsor-wins-innovation-award-for.html' title='Brian Windsor wins Innovation Award for Digital Puppetry'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-6842507808032418842</id><published>2007-07-08T03:45:00.000-04:00</published><updated>2008-12-11T17:56:46.421-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='puppeteers'/><category scheme='http://www.blogger.com/atom/ns#' term='interviews'/><category scheme='http://www.blogger.com/atom/ns#' term='HDPS'/><title type='text'>Digital Puppeteer Interview: Julianne Buescher</title><content type='html'>&lt;img src="http://4.bp.blogspot.com/_LtiDfVKvC-E/RpCYv9OqBUI/AAAAAAAAAmk/Yt5C2AFglyg/s400/julianne-b.png" alt="Puppeteer Julianne Buescher" title="Puppeteer Julianne Buescher" id="BLOGGER_PHOTO_ID_5084731928958600514" border="0" /&gt;&lt;br /&gt;&lt;a href="http://muppetnewsflash.blogspot.com/"&gt;The Muppet Newsflash&lt;/a&gt; has &lt;a href="http://muppetnewsflash1.blogspot.com/2007/03/julianne-buescher.html"&gt;an interview with puppeteer Julianne Buescher&lt;/a&gt;, who specializes in performing with the Henson Company's &lt;a href="http://muppet.wikia.com/wiki/Henson_Digital_Performance_System"&gt;HDPS animatronic/digital puppetry control system&lt;/a&gt;.  In the interview Julianne talks about the work she's done on a variety of Jim Henson company projects over the years, including performing digital puppet characters.&lt;br /&gt;&lt;br /&gt;You can also learn more about Julianne on &lt;a href="http://muppet.wikia.com/wiki/Julianne_Buescher"&gt;The Muppet Wiki&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-6842507808032418842?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/6842507808032418842/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=6842507808032418842' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/6842507808032418842'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/6842507808032418842'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/07/digital-puppeteer-interview-julianne.html' title='Digital Puppeteer Interview: Julianne Buescher'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_LtiDfVKvC-E/RpCYv9OqBUI/AAAAAAAAAmk/Yt5C2AFglyg/s72-c/julianne-b.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-9031007129426217580</id><published>2007-06-29T11:00:00.000-04:00</published><updated>2007-06-29T11:08:33.395-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wii'/><category scheme='http://www.blogger.com/atom/ns#' term='digital puppetry hardware'/><title type='text'>Nintendo to Launch Indie Game Development For the Wii</title><content type='html'>&lt;img src="http://photos1.blogger.com/blogger/4194/675/400/wii.png" alt="Wii logo" title="Wii logo" border="0" /&gt;&lt;br /&gt;GigaOM reports that &lt;a href="http://gigaom.com/2007/06/27/wiiware/"&gt;Nintendo wants to open up the Wii platform to indie developers&lt;/a&gt; next year. Dubbed "Wii Ware", this new service will be designed to enable developers to create small, downloadable games for the Wii in a manner similar to &lt;a href="http://machin-x.blogspot.com/2006/08/digital-puppetry-on-x-box.html"&gt;Microsoft's XNA Game Studio for the XBox 360&lt;/a&gt;. Considering the Wii's motion-control capability I think this is great news for digital puppetry and suggests all kinds of exciting developments could be on the horizon. It's really great to see Nintendo embracing the potential of user generated content.&lt;br /&gt;&lt;br /&gt;Thanks to &lt;a href="http://www.windsorpuppeteering.com"&gt;Brian&lt;/a&gt; for the heads up about this!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-9031007129426217580?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/9031007129426217580/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=9031007129426217580' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/9031007129426217580'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/9031007129426217580'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/06/nintendo-to-launch-indie-game.html' title='Nintendo to Launch Indie Game Development For the Wii'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-6005929935639027298</id><published>2007-05-23T00:01:00.000-04:00</published><updated>2007-05-23T00:05:27.882-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Panda Puppet'/><title type='text'>Quick Panda Puppet Update</title><content type='html'>There's been some renewed interest in &lt;a href="http://panda-puppet.sourceforge.net"&gt;Panda Puppet&lt;/a&gt; recently in the blogosphere and I've been getting emails asking about the status of it so I wanted to post a quick update. Long story short I had a somewhat unexpected death in my family back in April and some of the things I was working on (primarily Panda Puppet) had to be set aside for a little while, which I'm sure everyone can understand. I'll be returning to work on Panda Puppet more or less full-time in a few weeks and when that happens I'll bring everybody up to speed on all the latest.&lt;br /&gt;&lt;br /&gt;For those of you visiting Machin-X for the first time, &lt;a href="http://machin-x.blogspot.com/search/label/Panda%20Puppet"&gt;read these posts&lt;/a&gt; to get a general overview of the project.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-6005929935639027298?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/6005929935639027298/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=6005929935639027298' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/6005929935639027298'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/6005929935639027298'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/05/quick-panda-puppet-update.html' title='Quick Panda Puppet Update'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-2215244476596818122</id><published>2007-05-17T02:50:00.000-04:00</published><updated>2007-05-17T04:17:18.879-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='motion capture'/><title type='text'>CalArts Teaches MoCap</title><content type='html'>&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/YA7V6fwzJtI"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/YA7V6fwzJtI" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;It's not secret that most traditional animators hate &lt;a href="http://en.wikipedia.org/wiki/Motion_capture"&gt;motion capture&lt;/a&gt; (often with good reason). Well, the good traditional animation minded folks at &lt;a href="http://www.calarts.edu/"&gt;CalArts&lt;/a&gt; decided to have some fun and produced this video as the opening for the school's annual showcase of student showcase last week. It's pretty funny and apparently got more laughs than just about anything else that was screened.&lt;br /&gt;&lt;br /&gt;Via &lt;a href="http://www.cartoonbrew.com/cartoon-culture/calarts-teaches-the-fine-art-of-mocap"&gt;Cartoon Brew&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-2215244476596818122?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/2215244476596818122/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=2215244476596818122' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/2215244476596818122'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/2215244476596818122'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/05/calarts-teaches-mocap.html' title='CalArts Teaches MoCap'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-7181872497889105669</id><published>2007-05-16T13:46:00.000-04:00</published><updated>2007-05-17T04:17:01.362-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Machinima'/><title type='text'>Michael Bay Gets In To Machinima</title><content type='html'>Looks like &lt;a href="http://www.michaelbay.com/"&gt;Michael Bay&lt;/a&gt; and his &lt;a href="http://www.digitaldomain.com/"&gt;Digital Domain&lt;/a&gt; FX shop are &lt;a href="http://www.joystiq.com/2007/05/15/michael-bay-eager-to-put-his-world-class-images-into-games/"&gt;the latest Hollywood players to jump aboard the Machinima bandwagon&lt;/a&gt;:&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;blockquote&gt;&lt;span style="font-style: italic;"&gt;As foreshadowed by the studio's "Mad World"  &lt;/span&gt;&lt;em style="font-style: italic;"&gt;Gears of War &lt;/em&gt;&lt;span style="font-style: italic;"&gt;TV spot, Digital Domain won't be using game engines for just games. Also on the agenda will be a series of teen-targeted animated features, which will utilize &lt;/span&gt;&lt;strike style="font-style: italic;"&gt;machinima&lt;/strike&gt;&lt;span style="font-style: italic;"&gt; &lt;/span&gt;&lt;em style="font-style: italic;"&gt;er,&lt;/em&gt;&lt;span style="font-style: italic;"&gt; a "new" cost-effective animation method. Does Hollywood actually have anything to offer the games industry? Or are Bay &amp; co. just hopping over the fence 'cause the grass smells &lt;/span&gt;&lt;em style="font-style: italic;"&gt;greener&lt;/em&gt;&lt;span style="font-style: italic;"&gt;? "I make world-class images," says Bay. "Why not put those images into a game?"&lt;/span&gt;&lt;/blockquote&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;It'll be interesting to watch this play out. Thanks to &lt;a href="http://www.lifeformz.com/weblog/blogger.html"&gt;Brian&lt;/a&gt; for the link!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-7181872497889105669?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/7181872497889105669/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=7181872497889105669' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/7181872497889105669'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/7181872497889105669'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/05/michael-bay-gets-in-to-machinima.html' title='Michael Bay Gets In To Machinima'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-7776629927054745335</id><published>2007-05-07T11:52:00.000-04:00</published><updated>2007-05-07T12:01:04.798-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='motion capture'/><title type='text'>Conan O'Brien Gets Motion Captured</title><content type='html'>&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/y2bhsv82HRA"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/y2bhsv82HRA" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Conan_O%27Brien"&gt;Conan O'Brien&lt;/a&gt; recently paid a visit to &lt;a href="http://www.lucasfilm.com/"&gt;Lucasfilm&lt;/a&gt; and among other things spent time goofing around with &lt;a href="http://news.bbc.co.uk/1/hi/technology/6571491.stm"&gt;ILM'sreal-time motion capture system&lt;/a&gt; , which looks really impressive (the motion capture segment start about halfway through the video above).&lt;br /&gt;&lt;br /&gt;Link via &lt;a href="http://www.cartoonbrew.com/cgi/conan-capture"&gt;Cartoon Brew&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-7776629927054745335?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/7776629927054745335/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=7776629927054745335' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/7776629927054745335'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/7776629927054745335'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/05/conan-obrien-gets-motion-captured.html' title='Conan O&apos;Brien Gets Motion Captured'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-7767026134846638275</id><published>2007-05-01T19:19:00.000-04:00</published><updated>2007-05-01T21:30:05.648-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Machinima'/><title type='text'>Why Machinima Is Different</title><content type='html'>Peter Rasmussen - an indie filmmaker who crossed in to Machinima and is now producing a feature length Machinima film called &lt;a href="http://www.zipworld.com.au/%7Eraz/nima/SL_Tumb/sl_ss.html"&gt;&lt;span style="font-style: italic;"&gt;Stolen Life&lt;/span&gt;&lt;/a&gt; - has written an interesting piece called &lt;a href="http://nanoflix.wordpress.com/2007/04/29/why-machinima-is-different/"&gt;&lt;span style="font-style: italic;"&gt;Why Machinima Is Different&lt;/span&gt;&lt;/a&gt; that's worth a read. I especially liked the way he compares the current state of Machinima to the miliseconds after the Big Bang, full of pieces that are very basic but very powerful.&lt;br /&gt;&lt;br /&gt;Via &lt;a href="http://z-studios.com/blog/2007/05/01/good-may-day-reading/"&gt;Overman's Blog&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-7767026134846638275?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/7767026134846638275/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=7767026134846638275' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/7767026134846638275'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/7767026134846638275'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/05/why-machinima-is-different.html' title='Why Machinima Is Different'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-2888778615152106957</id><published>2007-04-28T15:18:00.000-04:00</published><updated>2008-12-11T17:56:46.628-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='history'/><category scheme='http://www.blogger.com/atom/ns#' term='real-time animation systems'/><title type='text'>ANIMAC: Digital Puppetry in the 1960s</title><content type='html'>&lt;img src="http://2.bp.blogspot.com/_LtiDfVKvC-E/RjOhRv6aR0I/AAAAAAAAAds/_TXYfIdRDtU/s400/animac.png" alt="ANIMAC system" title="ANIMAC system" id="BLOGGER_PHOTO_ID_5058564132758505282" border="0" /&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;A dancer performs using ANIMAC - likely the world's first digital puppetry system - in 1962.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;ACCAD at Ohio State University offers a course called &lt;a href="http://accad.osu.edu/%7Ewaynec/history/"&gt;&lt;span style="font-style: italic;"&gt;A Critical History of Computer Graphics and Animation&lt;/span&gt;&lt;/a&gt; (link via &lt;a href="http://www.blendernation.com/2007/04/28/a-critical-history-of-computer-graphics-and-animation/"&gt;BlenderNation&lt;/a&gt;). As you might expect, the course examines the history of the computer graphics, which stretches back much further than you might expect. The course section that I found to be the most interesting-looking was part twelve which &lt;a href="http://accad.osu.edu/%7Ewaynec/history/lesson12.html"&gt;looks at the work of Lee Harrison III, an computer graphics pioneer&lt;/a&gt; who in the 1960s developed ANIMAC, which was probably the world's first digital puppetry system.&lt;br /&gt;&lt;br /&gt;A .pdf file with additional information about Lee Harrison and ANIMAC is available &lt;a href="http://www.vasulka.org/Kitchen/PDF_Eigenwelt/pdf/092-095.pdf"&gt;here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-2888778615152106957?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/2888778615152106957/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=2888778615152106957' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/2888778615152106957'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/2888778615152106957'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/04/animac-digital-puppetry-in-1960s.html' title='ANIMAC: Digital Puppetry in the 1960s'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_LtiDfVKvC-E/RjOhRv6aR0I/AAAAAAAAAds/_TXYfIdRDtU/s72-c/animac.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-478624178524437091</id><published>2007-04-04T23:06:00.000-04:00</published><updated>2008-12-11T17:56:46.915-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='podcasts'/><category scheme='http://www.blogger.com/atom/ns#' term='Machinima'/><title type='text'>The End of Red Vs. Blue</title><content type='html'>&lt;img src="http://1.bp.blogspot.com/_LtiDfVKvC-E/RhRpUoiwrqI/AAAAAAAAAck/fEiKLiqSJdg/s400/rvb-100.png" alt="Red vs. Blue: The Countdown to 100" title="Red vs. Blue: The Countdown to 100" id="BLOGGER_PHOTO_ID_5049776885390683810" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Pioneering Machnima creators &lt;a href="http://www.roosterteeth.com"&gt;Rooster Teeth Productions&lt;/a&gt; have announced that &lt;a href="http://rvb.roosterteeth.com/forum/viewTopic.php?id=2205248"&gt;they will be ending their insanely popular series &lt;span style="font-style: italic;"&gt;Red vs. Blue&lt;/span&gt;&lt;/a&gt; with the series' upcoming 100th episode.  Red vs. Blue is significant for many reasons, not the least of which was that it was a huge viral hit that put Machinima on the map. Six episodes left to go and if you've never seen the show before now seems like a great time to &lt;a href="http://rvb.roosterteeth.com"&gt;go check it out and see what you've been missing&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Via &lt;a href="http://blog.machinima.org/2007/04/rooster-teeth-winds-down-red-vs-blue.html"&gt;Thinking Machinima&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-478624178524437091?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/478624178524437091/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=478624178524437091' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/478624178524437091'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/478624178524437091'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/04/end-of-red-vs-blue.html' title='The End of Red Vs. Blue'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_LtiDfVKvC-E/RhRpUoiwrqI/AAAAAAAAAck/fEiKLiqSJdg/s72-c/rvb-100.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-8107681549106130443</id><published>2007-03-30T01:55:00.000-04:00</published><updated>2007-04-01T04:49:12.787-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='puppeteers'/><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><title type='text'>One Puppeteer's Journey From Puppets to Pixels</title><content type='html'>&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/yMVt-TKU7hc"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/yMVt-TKU7hc" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;The fence that divides puppetry and animation is a pretty low one and lots of artists like &lt;a href="http://www.philvischer.com/"&gt;Phil Vischer&lt;/a&gt;, &lt;a href="http://www.karenprell.com/"&gt;Karen Prell&lt;/a&gt;, &lt;a href="http://www.quinnzone.com/"&gt;Mike Quinn&lt;/a&gt;, and &lt;a href="http://natepacheco.blogspot.com/"&gt;Nate Pacheco&lt;/a&gt; (to name just a few) find themselves jumping from one side to the other mid-career and &lt;a href="http://craigcrane.blogspot.com/"&gt;Craig Crane&lt;/a&gt; is another of those puppeteer/animator hybrids.&lt;br /&gt;&lt;br /&gt;Craig started his career in the 1990s doing a lot of ground-breaking work in real-time animation and performance capture as well as conventional puppeteering on various projects in England, France and Isreal, but these days he's an animator for Double Negative, a British effects shop. Craig discussed his transition from puppetry to animation in a two part interview with 3D World Magazine last fall (click to read  &lt;a href="http://www.3dworldmag.com/page/3dworld?entry=from_puppets_to_pixels_part"&gt;part one&lt;/a&gt; and &lt;a href="http://www.3dworldmag.com/page/3dworld?entry=from_puppets_to_pixels_part1"&gt;part two&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;Craig seems to be pretty happy in the animation world these days, but I really hope he keeps a hand (no pun intended) in the puppetry world. He really is a brilliant puppeteer; you can check out is Real-Time animation demo reel above and his &lt;a href="http://www.youtube.com/watch?v=K0BZAAIhycc"&gt;preschool puppet reel&lt;/a&gt; is a lot of fun too.&lt;br /&gt;&lt;br /&gt;Cross-posted from &lt;a href="http://puppetvision.blogspot.com/2007/03/one-puppeteers-journey-from-puppets-to.html"&gt;The PuppetVision Blog&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-8107681549106130443?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/8107681549106130443/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=8107681549106130443' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/8107681549106130443'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/8107681549106130443'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/03/one-puppeteers-journey-from-puppets-to.html' title='One Puppeteer&apos;s Journey From Puppets to Pixels'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-6164714680938859605</id><published>2007-03-27T00:32:00.000-04:00</published><updated>2008-12-11T17:56:47.075-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wii'/><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='Machinima'/><title type='text'>Gameplay Boogie</title><content type='html'>&lt;img src="http://2.bp.blogspot.com/_LtiDfVKvC-E/RgidHoyJmsI/AAAAAAAAAbY/OdcBtvsU-LI/s400/boogie.jpg" alt="Boogie" title="Boogie" id="BLOGGER_PHOTO_ID_5046456137001048770" border="0" /&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;Gamers will be able to use the Wii's innovative controllers and some digital puppetry techniques to help an alien bust a move in &lt;span style="font-style: italic;"&gt;Boogie&lt;/span&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.ea.com/"&gt;EA&lt;/a&gt; regularly gets critiqued in the video game world for a lack of innovation. It's not hard to see why; the company seems to just churn out one relatively uninventive version of &lt;a href="http://en.wikipedia.org/wiki/Madden_football"&gt;Madden Football&lt;/a&gt; after the other. That may finally be about to change though thanks to &lt;a href="http://www.gamespot.com/pages/news/story.php?sid=6167888&amp;part=rss&amp;amp;subj=6167888"&gt;&lt;span style="font-style: italic;"&gt;Boogie&lt;/span&gt;&lt;/a&gt;, one of their upcoming titles for the Wii.&lt;br /&gt;&lt;br /&gt;On the surface Boogie sounds like another &lt;a style="font-style: italic;" href="http://en.wikipedia.org/wiki/Dance_Dance_Revolution"&gt;Dance Dance Revolution&lt;/a&gt; clone, but what makes it different is that instead of pushing buttons to make an onscreen character "dance", players have to make their character move in time with music using the Wii Remote and its Nunchuk attachment. The Nunchuk controls the character's body while the Wiimote controls its head. Players have to invent moves and dance routines with minimal guidance from the game and  they succeed based on the variety of their moves and how "stylish" they are.&lt;br /&gt;&lt;br /&gt;Sounds suspiciously like a digital puppetry game, doesn't it?&lt;br /&gt;&lt;a href="http://www.nintendowiifanboy.com/2007/03/26/boogie-gameplay-impressions-this-is-not-ddr/"&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-6164714680938859605?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/6164714680938859605/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=6164714680938859605' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/6164714680938859605'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/6164714680938859605'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/03/gameplay-boogie.html' title='Gameplay Boogie'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_LtiDfVKvC-E/RgidHoyJmsI/AAAAAAAAAbY/OdcBtvsU-LI/s72-c/boogie.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-8285821302232613413</id><published>2007-03-23T17:19:00.000-04:00</published><updated>2007-03-23T17:59:25.321-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='motion capture'/><category scheme='http://www.blogger.com/atom/ns#' term='real-time animation systems'/><title type='text'>James Cameron Talks Avatar</title><content type='html'>Businessweek posted &lt;a href="http://www.businessweek.com/magazine/content/07_14/b4028005.htm"&gt;an interview with James Cameron&lt;/a&gt; today. In it he talks about his new in-production movie &lt;a href="http://en.wikipedia.org/wiki/Avatar_%28film%29"&gt;&lt;span style="font-style: italic;"&gt;Avatar&lt;/span&gt;&lt;/a&gt;, which will be utilizing a brand new motion capture-based, real-time animation system that Cameron has been developing for a few years. Interesting stuff.&lt;br /&gt;&lt;br /&gt;Via &lt;a href="http://cinematech.blogspot.com/2007/03/friday-news-3-d-starz-v-disney-red.html"&gt;CinemaTech&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-8285821302232613413?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/8285821302232613413/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=8285821302232613413' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/8285821302232613413'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/8285821302232613413'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/03/james-cameron-talks-avatar.html' title='James Cameron Talks Avatar'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-493318390673496991</id><published>2007-03-23T08:40:00.000-04:00</published><updated>2007-03-23T09:33:20.629-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><category scheme='http://www.blogger.com/atom/ns#' term='real-time animation systems'/><title type='text'>Cool Real-Time Rube Goldberg Device</title><content type='html'>&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/InEmXyaX4Ew"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/InEmXyaX4Ew" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;A physics engine is a type of computer program used in video games and real-time animation to simulate different aspects of real-world physics like gravity, mass, velocity, and friction. A relatively new and fairly powerful physics engine called &lt;a href="http://www.continuousphysics.com/Bullet/"&gt;Bullet&lt;/a&gt; is being used in the latest version of Blender and to help promote its capabilities a &lt;a href="http://en.wikipedia.org/wiki/Rube_Goldberg_machine"&gt;Rube Goldberg Device&lt;/a&gt; contest was recently held with Blender users modeling elaborate machines using Bullet's Rigid Body physics.&lt;br /&gt;&lt;br /&gt;You can see all of the entries &lt;a href="http://www.continuousphysics.com/mediawiki-1.5.8/index.php?title=PhysicsContest2007"&gt;here&lt;/a&gt;, but my favourite by far is the one above by &lt;a href="http://www.theboomshelter.com/"&gt;Chris Plush&lt;/a&gt;, who's better known in Blender circles as "Blengine". When you watch this remember that the animation is generated in real-time. Don't believe me? If you have Blender on your computer you can &lt;a href="http://theboomshelter.com/bullet/bullet.blend"&gt;download Chris' entry&lt;/a&gt; (link goes directly to a .blend file) and see it in real-time for yourself.&lt;br /&gt;&lt;br /&gt;Now while this is real-time animation it's really more of a physics simulation than an example of digital puppetry. Although you can do some really basic things using Bullet's &lt;a href="http://en.wikipedia.org/wiki/Ragdoll_physics"&gt;Ragdoll Physics&lt;/a&gt;, decent character control isn't yet possible with Bullet&lt;a href="http://en.wikipedia.org/wiki/Ragdoll_physics"&gt;&lt;/a&gt;. It is on the developer's to-do list though and once it's implemented I think all sorts of new and interesting possibilities will open up.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-493318390673496991?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/493318390673496991/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=493318390673496991' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/493318390673496991'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/493318390673496991'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/03/cool-rube-goldberg-device-made-in-real.html' title='Cool Real-Time Rube Goldberg Device'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-1307715686350675273</id><published>2007-03-21T21:45:00.000-04:00</published><updated>2007-03-21T21:49:13.906-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='interface possibilities'/><title type='text'>Do-It-Yourself Cintiq Display</title><content type='html'>&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/xZgUZwtd_Rg"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/xZgUZwtd_Rg" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;I have to look in to building a dedicated digital puppetry workstation for work which has me thinking about all sorts of possibilities for controllers and input devices. One thing I would absolutely love to incorporate is a &lt;a href="http://www.wacom.com/cintiq/"&gt;Cintiq&lt;/a&gt;. If you aren't familiar with these, Cintiqs are hybrid monitors/graphics tablets that allow you to "draw" on a screen and interact with a computer using a stylus. I think this is a much more elegant interface for a production environment than having puppeteers fiddle with a keyboard and mouse while they are putting together a performance. There's only one problem - money. The Cintiq costs about $2,500 US which is a difficult cost to justify for a somewhat unnecessary (albeit very nice) peripheral.&lt;br /&gt;&lt;br /&gt;Luckily, the underlying technology in the Cintiq isn't new or terribly expensive, you just have to know how to put it together and of course &lt;a href="http://www.bongofish.co.uk/wacom/wacom_pt1.html"&gt;some enterprising artist has already built their own Cintiq for roughly $150 US&lt;/a&gt;. The preceding link goes to their build log and you can watch a video of it in action above. It looks pretty nice!&lt;br /&gt;&lt;br /&gt;This is slightly beyond my current level of electronics experience, but I just may try building one as an experiment if I can round up the necessary parts.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-1307715686350675273?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/1307715686350675273/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=1307715686350675273' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/1307715686350675273'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/1307715686350675273'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/03/do-it-yourself-cintiq-display.html' title='Do-It-Yourself Cintiq Display'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-2123468517165100156</id><published>2007-03-20T04:28:00.000-04:00</published><updated>2007-03-20T04:49:04.240-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='real-time animation systems'/><category scheme='http://www.blogger.com/atom/ns#' term='Panda Puppet'/><title type='text'>Further Blurring The Line Between Animation and Puppetry</title><content type='html'>One of the interesting things I've discovered while discussing some of the concepts I am working on with Panda Puppet is that the idea of digital puppetry or utilizing puppetry techniques in animation seems to get a much warmer reception from most animators than motion capture, which has been the subject of &lt;a href="http://www.cartoonbrew.com/ideas-commentary/oscar-07-the-fallout-from-the-happy-feet-win"&gt;fierce discussion and debate&lt;/a&gt; lately. Personally, I think the fuss over motion capture has been much ado about nothing and there are lots of ways that all these different techniques can co-exist and be used in tandem with another.&lt;br /&gt;&lt;br /&gt;As an example, animator Michael Duffy read about &lt;a href="http://www.keithlango.com/wordpress/?p=541"&gt;Panda Puppet over at Keith Lango's blog&lt;/a&gt; on the weekend and pointed me to &lt;a href="http://ta-animation.com/FA/"&gt;&lt;span style="font-style: italic;"&gt;Timothy Albee's Facial Animation&lt;/span&gt;&lt;/a&gt;, a plug-in for Lightwave that allows animators to do lip sync in real-time and includes a somewhat limited 'puppeteering' mode. I don't know how useful it would be for real-time performances, but it's interesting to see another example of someone blurring the lines between puppetry and animation. You can read more about the software &lt;a href="http://www.hdri3d.com/xtra/albee/"&gt;here&lt;/a&gt;. A free demo can be found at the link above along with some videos showing it in action.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-2123468517165100156?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/2123468517165100156/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=2123468517165100156' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/2123468517165100156'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/2123468517165100156'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/03/further-blurring-line-between-animation.html' title='Further Blurring The Line Between Animation and Puppetry'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-8106646692409965713</id><published>2007-03-16T07:37:00.000-04:00</published><updated>2008-12-11T17:56:47.328-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='real-time animation systems'/><title type='text'>First Look At Clone Wars</title><content type='html'>&lt;img src="http://3.bp.blogspot.com/_LtiDfVKvC-E/RfqCYb5Z7HI/AAAAAAAAAaI/Bx2WbQ_1GFs/s400/brand-new-yoda.png" alt="Yoda" title="Yoda" id="BLOGGER_PHOTO_ID_5042486089111694450" border="0" /&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;A first look at Yoda, from the new Star Wars: Clone Wars television series.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This picture of Yoda was recently unveiled by &lt;a href="http://www.starwars.com/clonewars/about/news/news20070309.html"&gt;StarWars.com&lt;/a&gt;. It's the first official image that has been released from Lucasfilm's upcoming animated Clone Wars TV series. The show reportedly makes extensive use of &lt;a href="http://vfxworld.com/?sa=adv&amp;code=57c5ed8a&amp;amp;atype=articles&amp;id=2985&amp;amp;page=1"&gt;Zviz&lt;/a&gt;, ILM's new proprietary Machinima/real-time animation system.&lt;br /&gt;&lt;br /&gt;Via &lt;a href="http://floobynooby.blogspot.com/2007/03/first-shot-from-new-star-wars-series.html"&gt;Flooby Nooby&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-8106646692409965713?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/8106646692409965713/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=8106646692409965713' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/8106646692409965713'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/8106646692409965713'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/03/first-look-at-clone-wars.html' title='First Look At Clone Wars'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_LtiDfVKvC-E/RfqCYb5Z7HI/AAAAAAAAAaI/Bx2WbQ_1GFs/s72-c/brand-new-yoda.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-3460033360374187217</id><published>2007-03-14T23:10:00.000-04:00</published><updated>2008-12-11T17:56:47.686-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Panda Puppet'/><title type='text'>Panda Puppet: Head Control Test #3</title><content type='html'>&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/gT8BqZhIdTc"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/gT8BqZhIdTc" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Another Panda Puppet head control test; this time I wanted to experiment by mapping controls to a pre-existing character rigged for conventional animation so I used a fun looking mouse character created by a Blender user named "Clean3D" (the original mouse rig can be downloaded &lt;a href="http://www.savefile.com/files/133194"&gt;here&lt;/a&gt;). In the video I first demonstrate some very basic actions and then show how they can be mixed together to create different types of movements and expressions. I couldn't get as much control out of the rig as I would have liked, simply because the way it was build isn't ideal for Panda Puppet, but it still turned out pretty well.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://3.bp.blogspot.com/_LtiDfVKvC-E/Rfi8L75Z7CI/AAAAAAAAAZg/hFpkDrvnR-k/s400/mouse-realtime.png" alt="Mouse rendered using real-time graphics" title="Mouse rendered using real-time graphics" id="BLOGGER_PHOTO_ID_5041986696084319266" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Of course these real-time graphics leave something to be desired. I am still working on the programming that will record real-time performances to Blender animation, but here's what a final render of the real-time frame above would look like:&lt;br /&gt;&lt;br /&gt;&lt;img src="http://3.bp.blogspot.com/_LtiDfVKvC-E/Rfi8i75Z7DI/AAAAAAAAAZo/k7ptBqt29m0/s400/mouse-render.png" alt="Final Mouse render" title="Final Mouse render" /&gt;&lt;br /&gt;&lt;br /&gt;Not too bad. Thanks again to Clean3D for the great Mouse rig!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-3460033360374187217?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/3460033360374187217/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=3460033360374187217' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/3460033360374187217'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/3460033360374187217'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/03/panda-puppet-head-control-test-3.html' title='Panda Puppet: Head Control Test #3'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_LtiDfVKvC-E/Rfi8L75Z7CI/AAAAAAAAAZg/hFpkDrvnR-k/s72-c/mouse-realtime.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-5699681075922262359</id><published>2007-03-13T10:39:00.000-04:00</published><updated>2007-03-13T10:43:43.263-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='interface possibilities'/><title type='text'>Controlling Video With Hand Gestures</title><content type='html'>&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Pr85EsHCz1g"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Pr85EsHCz1g" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;A company called &lt;a href="http://www.gesturetek.com"&gt;Gesturetek&lt;/a&gt; has some very interesting looking technology that allows you to control video using hand gestures. It's essentially a more sophisticated version of &lt;a href="http://egl.gatech.edu/puppetshow/"&gt;Puppet Show&lt;/a&gt;, which I've mentioned here before. As you can imagine from this brief video, there are lots of potential puppetry applications for something like this.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-5699681075922262359?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/5699681075922262359/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=5699681075922262359' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/5699681075922262359'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/5699681075922262359'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/03/controlling-video-with-hand-gestures.html' title='Controlling Video With Hand Gestures'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-8843348289932070598</id><published>2007-03-12T19:29:00.000-04:00</published><updated>2008-12-11T17:56:49.089-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='digital puppetry theory'/><title type='text'>What you could do in Machinima</title><content type='html'>&lt;a href="http://www.lifeformz.com/"&gt;Brian Stokes&lt;/a&gt;, whose blog I always enjoy reading, linked to &lt;a href="http://www.lifeformz.com/weblog/2007/03/cg-animated-short-burning-safari.html"&gt;the fantastic French student animation film &lt;span style="font-style: italic;"&gt;Burning Safari&lt;/span&gt;&lt;/a&gt; a little while ago alluded to the fact that it's difficult to do something like it in Machinima. While I agree completely that it would be nearly impossible to make Burning Safari with most existing Machinima and digital puppetry tools, after spending sometime looking at the films in terms of what I am working on with Panda Puppet I think this type of animated film could definitely be done using real-time techniques.&lt;br /&gt;&lt;br /&gt;As a theoretical exercise I broke down the main sections of the film and I'll describe here how would approach them using digital puppetry techniques:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_LtiDfVKvC-E/Rek9SDorDpI/AAAAAAAAAWc/yNew8Q8fw5g/s1600-h/burning-safari-1.png"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_LtiDfVKvC-E/Rek9SDorDpI/AAAAAAAAAWc/yNew8Q8fw5g/s400/burning-safari-1.png" alt="" id="BLOGGER_PHOTO_ID_5037625038613450386" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The Spaceship Landing&lt;/span&gt; - Easy enough to do, lots of video games already have vehicles like this in them. `Nuff said.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_LtiDfVKvC-E/Rek9oDorDqI/AAAAAAAAAWk/ObjviwloNfs/s1600-h/burning-safari-2.png"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_LtiDfVKvC-E/Rek9oDorDqI/AAAAAAAAAWk/ObjviwloNfs/s400/burning-safari-2.png" alt="" id="BLOGGER_PHOTO_ID_5037625416570572450" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The Little Robots&lt;/span&gt; - These guys sure are cute. There are two possibilities for performing them that I can imagine; the simplest way would be to create walk cycles for them and then having a puppeteer simply control their X-Y movement within a scene. Another possibility would be to use a data glove on a flat surface like a table with each leg controlled by a different finger. This would allow more spontaneous and specific control, but running around might be difficult if you didn't have a large enough space to perform in.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_LtiDfVKvC-E/Rek-jzorDrI/AAAAAAAAAWs/NGSza2pSk4k/s1600-h/burning-safari-3.png"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_LtiDfVKvC-E/Rek-jzorDrI/AAAAAAAAAWs/NGSza2pSk4k/s400/burning-safari-3.png" alt="" id="BLOGGER_PHOTO_ID_5037626443067756210" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;"Robo-Vision"&lt;/span&gt; - To be perfectly honest, I would cheat this shot in After Effects.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_LtiDfVKvC-E/Rek-zjorDsI/AAAAAAAAAW0/w_yPo-Dbl2E/s1600-h/burning-safari-4.png"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_LtiDfVKvC-E/Rek-zjorDsI/AAAAAAAAAW0/w_yPo-Dbl2E/s400/burning-safari-4.png" alt="" id="BLOGGER_PHOTO_ID_5037626713650695874" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The Monkey&lt;/span&gt; - Boy, I love monkeys. There's just something funny about them. In fact, he bares a striking resemblance to &lt;a href="http://www.answers.com/topic/suzanne-blender-primitive"&gt;"Suzanne" the Blender monkey-head primitive&lt;/a&gt;. Controlling a character like this will be relatively straight forward with a control system like Panda Puppet.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_LtiDfVKvC-E/Rek_yjorDtI/AAAAAAAAAW8/iPO8RIlN72A/s1600-h/burning-safari-5.png"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_LtiDfVKvC-E/Rek_yjorDtI/AAAAAAAAAW8/iPO8RIlN72A/s400/burning-safari-5.png" alt="" id="BLOGGER_PHOTO_ID_5037627795982454482" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;See Monkey Get Mad &lt;/span&gt;- The only thing funnier than a monkey is an angry monkey. This type of moment in a scene seemed like a real challenge at first, but I have been playing with an idea I call "Emotion State Control" which would influence the movements and poses of a character according to the character's emotion state. If the emotion state "happy" is assigned to a joystick's trigger as long as the trigger is pressed all of the "happy" versions of different movements and poses would be used.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_LtiDfVKvC-E/RelBgzorDuI/AAAAAAAAAXE/jmCHUkGjJnw/s1600-h/burning-safari-6.png"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_LtiDfVKvC-E/RelBgzorDuI/AAAAAAAAAXE/jmCHUkGjJnw/s400/burning-safari-6.png" alt="" id="BLOGGER_PHOTO_ID_5037629690063032034" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;See Monkey Run&lt;/span&gt; - Once again, running is done using simple walk cycles. Leaping, jumping, etc. is fairly easily using a combination of walk-cycles and physics. Even the squash and stretch is fairly easy to achieve.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_LtiDfVKvC-E/RelCiDorDvI/AAAAAAAAAXM/xmA-N6_rAHk/s1600-h/burning-safari-7.png"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_LtiDfVKvC-E/RelCiDorDvI/AAAAAAAAAXM/xmA-N6_rAHk/s400/burning-safari-7.png" alt="" id="BLOGGER_PHOTO_ID_5037630811049496306" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;See Monkey On Fire&lt;/span&gt; - Ragdoll physics would work nicely in this situation. I would do the energy squares or whatever the robots are chucking at the monkey and the fire on the monkey's face in post using After Effects or something similar.&lt;br /&gt;&lt;br /&gt;The other big problem that needs to be addressed is image quality. The graphics in real-time rendering are tied to a computer's ability to draw polygons onscreen. The more polygons a computer can draw and the faster it can draw them, the better the graphics. So having high resolution real-time graphics is really just a matter of having enough computational power. With enough of it, theoretically, you can render graphics of this quality in real-time. In fact I've seen real-time 3D demonstrations that exceed the quality of Burning Safari. Another work around is to simply do performances in real-time at low resolution and then render out higher quality resolution frame by frame afterwards.&lt;br /&gt;&lt;br /&gt;There you have it, easy-peasy. Well, almost.&lt;br /&gt;&lt;br /&gt;I don't mean to suggest that something being technically doable means it's easy artistically. Making great films is hard no matter how you do it. And even when I get Panda Puppet or someone else gets another digital puppetry system to the point where it can do all this all it will be is just a great tool. Having great tools is awfully nice, but what ultimately makes great art is a great artist.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-8843348289932070598?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/8843348289932070598/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=8843348289932070598' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/8843348289932070598'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/8843348289932070598'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/03/what-you-could-do-in-machinima.html' title='What you could do in Machinima'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_LtiDfVKvC-E/Rek9SDorDpI/AAAAAAAAAWc/yNew8Q8fw5g/s72-c/burning-safari-1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-1610552776689217466</id><published>2007-03-11T07:53:00.000-04:00</published><updated>2007-03-12T17:34:58.540-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><category scheme='http://www.blogger.com/atom/ns#' term='Panda Puppet'/><title type='text'>Blender Gets Even Better</title><content type='html'>Plans are afoot to &lt;a href="http://wiki.blender.org/index.php/User:Damiles/MotionTracking"&gt;add motion tracking capability to Blender&lt;/a&gt;. This is still in the earliest stages of development, but it looks like the idea is to add the ability to both match-move camera shots and track motion on a object that can be assigned to Blender controls. These were two huge features I really wanted for Panda Puppet (and dreaded the prospect of having to code on my own) and now it looks like they'll end up built right in to Blender.&lt;br /&gt;&lt;br /&gt;How cool is that?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-1610552776689217466?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/1610552776689217466/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=1610552776689217466' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/1610552776689217466'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/1610552776689217466'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/03/blender-gets-even-cooler.html' title='Blender Gets Even Better'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-1142895064546145743</id><published>2007-03-10T06:55:00.000-05:00</published><updated>2007-03-10T08:21:32.379-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Panda Puppet'/><title type='text'>Panda Puppet: Head Control Test #2</title><content type='html'>&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ZxkFpoHUfnM"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/ZxkFpoHUfnM" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;A second head control test, just some basic left/right movement, but now with an articulated jaw for extremely basic lip sync is possible. The second clip utilizes deformation to create a squash/stretch effect as the mouth opens. The third clip has two different keyposes triggered by pressing different joystick buttons. I also smoothed out the surface of the head for the second and third clips. It's all very crude still, but coming along nicely I think.&lt;br /&gt;&lt;br /&gt;Work on this will continue through the weekend...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-1142895064546145743?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/1142895064546145743/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=1142895064546145743' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/1142895064546145743'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/1142895064546145743'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/03/panda-puppet-head-control-test-2.html' title='Panda Puppet: Head Control Test #2'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-4454619846468518755</id><published>2007-03-09T23:30:00.000-05:00</published><updated>2007-03-10T08:45:03.696-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital puppets'/><category scheme='http://www.blogger.com/atom/ns#' term='puppeteers'/><category scheme='http://www.blogger.com/atom/ns#' term='real-time animation systems'/><title type='text'>Nintendo - A Digital Puppetry Pioneer</title><content type='html'>&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/AWfZjVbFFkc"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/AWfZjVbFFkc" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Most people don't know this, but Nintendo is something of a pioneer in the field of digital puppetry. Since 1994 they have been using a system they call MIRT ("Mario in Real-Time") to have many of their iconic characters like Mario appear at trade shows and in-store promotional events. The clip of MIRT in action above shows everyone's favourite Italian plumber bashing Sony, doing a Jack Nicholson impersonation and re-enacting a scene from Star Wars.&lt;br /&gt;&lt;br /&gt;The earliest version of MIRT was a facial tracking system that ran on a Silicon Graphics super computer, but over the years the technology has been refined to the point where puppeteer &lt;a href="http://www.charlesmartinet.com/"&gt;Charles Martinet&lt;/a&gt; (the voice of Mario, Luigi and many of Nintendo's other characters) is able to work off a laptop at home and virtually perform characters all over the word. Charles briefly discusses his career as Mario &amp;amp; the gang in &lt;a href="http://www.youtube.com/watch?v=NPUlQLk22A8"&gt;this short interview with GT.tv&lt;/a&gt; from last summer.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-4454619846468518755?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/4454619846468518755/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=4454619846468518755' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/4454619846468518755'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/4454619846468518755'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/03/nintendos-mirt-mario-in-real-time.html' title='Nintendo - A Digital Puppetry Pioneer'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-3853894140234781392</id><published>2007-03-08T02:15:00.000-05:00</published><updated>2007-03-08T06:23:12.233-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Panda Puppet'/><title type='text'>Panda Puppet: Head Control Test #1</title><content type='html'>&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/z-SS8JFtUL4"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/z-SS8JFtUL4" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Success!&lt;br /&gt;&lt;br /&gt;After spending the day working out several bugs, here is a quick test of the head control system I am programming for Panda Puppet. It's nothing fancy, just some basic head movement (up/down, right/left, tilt), but it works quite nicely. The head is controlled using a joystick, but almost any kind of device imaginable could be used as a controller. If you've read &lt;a href="http://machin-x.blogspot.com/2007/03/controlling-digital-puppets.html"&gt;my last post on the control system&lt;/a&gt;, this is an example of direct control.&lt;br /&gt;&lt;br /&gt;In the morning I'm going to tinker with this a bit to get some smoother animation and add some eyes and basic facial expressions so I can start playing with poses.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-3853894140234781392?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/3853894140234781392/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=3853894140234781392' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/3853894140234781392'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/3853894140234781392'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/03/panda-puppet-head-control-test-1.html' title='Panda Puppet: Head Control Test #1'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-5608893176814381982</id><published>2007-03-07T03:39:00.000-05:00</published><updated>2008-12-11T17:56:49.703-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital puppetry theory'/><category scheme='http://www.blogger.com/atom/ns#' term='Panda Puppet'/><title type='text'>Controlling Digital Puppets</title><content type='html'>Since a few people have emailed me asking about this, here is some more info on the control system I am developing for Panda Puppet and how it works, or at least how I am currently trying to make it work.&lt;br /&gt;&lt;br /&gt;Panda Puppet is shaping up as a Python plug-in for Blender. At this stage I am not trying to make it do anything that isn't already possible in Blender's Game Engine, I just want to streamline the way characters can be set-up and controlled in real-time. The core of Blender's GE is Logic Bricks (sometimes called Logic Blocks) which are used to set up and control interactions between different game elements like characters, props, etc.&lt;br /&gt;&lt;br /&gt;This is what &lt;a href="http://wiki.blender.org/index.php/BSoD/Introduction_to_the_Game_Engine/The_basics_of_the_Blender_GE#The_Main_Game_Logic_Panel"&gt;Blender's Game Logic Panel&lt;/a&gt; looks like:&lt;br /&gt;&lt;br /&gt;&lt;img src="http://2.bp.blogspot.com/_LtiDfVKvC-E/Re57yrQPfEI/AAAAAAAAAYY/CvjyBCMmUgE/s400/blender-logic-bricks.png" alt="Blender's Logic Brick System" title="Blender's Logic Brick System" id="BLOGGER_PHOTO_ID_5039101143608687682" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Once again I won't go in to all the technical nitty-gritty of Logic Bricks here, but if you want to learn more just click on the link above.&lt;br /&gt;&lt;br /&gt;Panda Puppet's control system is a simplified interface for quickly setting up Logic Bricks in way that's ideal for controlling digital characters. I am still in the early stages of programming this so  all of it may change, but this is how I am designing the control system right now:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_LtiDfVKvC-E/Re6GRbQPfGI/AAAAAAAAAYo/mklnjU-nL0k/s1600-h/logic-brick-diagram-lg.png"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_LtiDfVKvC-E/Re6GRbQPfGI/AAAAAAAAAYo/mklnjU-nL0k/s400/logic-brick-diagram-lg.png" alt="" id="BLOGGER_PHOTO_ID_5039112667005942882" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:78%;"&gt;Click on the diagram to enlarge it&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Sensor Type&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The sensor type is the type of device used by the puppeteer to control on an on screen character or object. This can be almost any kind of device imaginable, including a joystick, keyboard, gamepad, &lt;a href="http://en.wikipedia.org/wiki/Dataglove"&gt;dataglove&lt;/a&gt; or even a &lt;a href="http://en.wikipedia.org/wiki/Wiimote"&gt;Wiimote&lt;/a&gt;. I want Panda Puppet to be as flexible and "controller agnostic" as possible. Rather than forcing a puppeteer to adapt to a specific type of input device, I want a control system can be customized to the needs and preferences of a puppeteer and I want different puppeteers performing in a scene together to use different types of controls if they want.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Sensor Input&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Sensor inputs are specific types of inputs from an input device. For example, the press of a button on a keyboard or the x-y axis movement of a joystick.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Sensor Action&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Sensor Actions are control types that govern a character's action and determine what happens when a puppeteer uses a specific sensor input. There are three different types of Sensor Actions - direct controls, pose controls and emotion controls.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Direct Control&lt;/span&gt;&lt;br /&gt;Using direct control a puppeteer has direct control over the movement of a specific part of a digital character. For example, The x-y "walking" movement of a character can be assigned to the x-y axis movement of a joystick so that when the joystick moves in a specific direction the character walks in a corresponding direction.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Pose Control&lt;/span&gt;&lt;br /&gt;Pose Control is used to assign specific poses or movements to a specific sensor input. For example, an elaborate shriek or a comedic double-take could be triggered by a joystick button.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Emotion State Control&lt;/span&gt;&lt;br /&gt;Emotion State Control influences the movements and poses of a character according to the character's emotion state. An emotion state can be assigned to a specific sensor input and triggered when that control is activated and will influence the character as long as the input control remains active. If the emotion state "happy" is assigned to a joystick's trigger as long as the trigger is pressed the character will remain "happy".&lt;br /&gt;&lt;br /&gt;Typically, there are six primary emotional states - anger, disgust, fear, joy, sadness and surprise. Just as primary colours can be modified and mixed to create every other imaginable colour, primary emotional states can also be mixed to create every emotional state imaginable. For example, Anger + Disgust = Rage. Emotion state combinations can be triggered by activating a combination of sensor inputs (when primary emotion states are assigned to individual sensor inputs) or mixed emotion states can be grouped and triggered by a single sensor input.&lt;br /&gt;&lt;br /&gt;If anyone out there has thoughts, ideas and/or suggestions about all of this please feel to drop me a line at &lt;span style="font-style: italic;"&gt;puppetvision {at} gmail dot com&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-5608893176814381982?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/5608893176814381982/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=5608893176814381982' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/5608893176814381982'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/5608893176814381982'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/03/controlling-digital-puppets.html' title='Controlling Digital Puppets'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_LtiDfVKvC-E/Re57yrQPfEI/AAAAAAAAAYY/CvjyBCMmUgE/s72-c/blender-logic-bricks.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-3854310196607114005</id><published>2007-03-06T15:03:00.000-05:00</published><updated>2008-12-11T17:56:50.411-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital puppetry theory'/><category scheme='http://www.blogger.com/atom/ns#' term='Panda Puppet'/><title type='text'>Rigging a Monkey for Panda Puppet</title><content type='html'>One of the features that Blender's Ketsji game engine is noticeably lacking is the ability to use shape-keys. In case you're not familiar with them, shape-keys (sometimes called "blend shapes" or "morph targets" in other 3D software packages) allows you to save and store different shapes of your character. In animation this is very useful for doing things like lip sync and creating facial expression.&lt;br /&gt;&lt;br /&gt;Working on Panda Puppet I was stuck for quite awhile trying to figure out a work around for this problem until I stumbled across an article on &lt;a href="http://www.gamasutra.com/features/20010418/moore_pfv.htm"&gt;bone based facial animation&lt;/a&gt;. I won't bore you with all the details (if you really want them, click the link) but essentially the idea is to stick a bunch of bones in a character's head and have each one control a different area of the character's face.&lt;br /&gt;&lt;br /&gt;Here's how I am currently rigging using the default monkey head in Blender:&lt;br /&gt;&lt;br /&gt;&lt;img src="http://4.bp.blogspot.com/_LtiDfVKvC-E/Re3cLbQPfAI/AAAAAAAAAX4/130QgNMTodU/s400/Monkey-Head-For-Bones-Front.png" alt="" id="BLOGGER_PHOTO_ID_5038925646950005762" border="0" /&gt;&lt;br /&gt;The bones work as follows:&lt;br /&gt;&lt;br /&gt;B/C - Ears&lt;br /&gt;D/E - Brow&lt;br /&gt;F - Nose&lt;br /&gt;G - Snout&lt;br /&gt;H - Jaw&lt;br /&gt;&lt;br /&gt;&lt;img src="http://4.bp.blogspot.com/_LtiDfVKvC-E/Re3cubQPfBI/AAAAAAAAAYA/MT0VPBxHiyw/s400/Monkey-Head-For-Bones-Side.png" alt="" id="BLOGGER_PHOTO_ID_5038926248245427218" border="0" /&gt;&lt;br /&gt;Here is a side view, in which the "A" bone (the primary head bone) is visible.&lt;br /&gt;&lt;br /&gt;I am working with a low-poly head, made up of about 500 polygons. The poly count could be higher (more polys = smoother shape), but I am keeping it simple for now. Hopefully this "bone-based approach" will work. I need a more or less functional monkey head by March 15th to meet the deadline I am working with. The next week and a half is going to be very, very busy!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-3854310196607114005?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/3854310196607114005/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=3854310196607114005' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/3854310196607114005'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/3854310196607114005'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/03/rigging-monkey-for-panda-puppet.html' title='Rigging a Monkey for Panda Puppet'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_LtiDfVKvC-E/Re3cLbQPfAI/AAAAAAAAAX4/130QgNMTodU/s72-c/Monkey-Head-For-Bones-Front.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-57602819930900198</id><published>2007-03-02T22:20:00.000-05:00</published><updated>2007-03-03T02:59:48.391-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wii'/><category scheme='http://www.blogger.com/atom/ns#' term='digital puppetry hardware'/><title type='text'>Wii Power Glove Controller</title><content type='html'>&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/BS_87WoJ0j8"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/BS_87WoJ0j8" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;A little over year ago I was speculating about &lt;a href="http://machin-x.blogspot.com/2006/01/digital-puppetry-hardware-part-two.html"&gt;using the old NES Power Glove to perform digital puppetry&lt;/a&gt;. I haven't heard of anyone doing that just yet, but someone in Japan has hacked together a custom controller using the Wii remote and an old NES Powerglove. The modded glove has specially mounted triggers on the thumb and middle finger to simulate the A and B buttons and an opening for the wii attachment in the back. It seems to work really well, you can see it in action in the clip above. More pics and details are available at &lt;a href="http://www.slashgear.com/wii-power-glove-092860.php"&gt;Slash Gear&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The obvious digital puppetry application for this would be to make Machinima on the Wii and since so many people have already hacked the Wii remote to use it on their PCs, with a little technical know-how you could really start to have some fun with this thing.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-57602819930900198?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/57602819930900198/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=57602819930900198' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/57602819930900198'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/57602819930900198'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/03/wii-power-glove-controller.html' title='Wii Power Glove Controller'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-8737241985665434607</id><published>2007-02-13T20:33:00.000-05:00</published><updated>2007-02-13T21:48:39.434-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='digital puppetry theory'/><category scheme='http://www.blogger.com/atom/ns#' term='Machinima'/><title type='text'>What you can't do in Machinima (for now)</title><content type='html'>&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/v42LVMi6Suk"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/v42LVMi6Suk" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/object&gt;&lt;br /&gt;This animation test above is a fantastic example of pose-to-pose animation (even if it is a "test") from &lt;a href="http://www.pixar.com/"&gt;Pixar&lt;/a&gt;. As I've mentioned many times here before, one of the inherent limitations of  Machinima as it exists today is that the available authoring tools are really unintuitive and don't allow for much expression. Even the best examples of Machinima puppeteering like the ILL Clan's &lt;a href="http://trashtalk.illclan.com/"&gt;&lt;span style="font-style: italic;"&gt;Trash Talk With ILL Will&lt;/span&gt;&lt;/a&gt; - which won a Mackie for best virtual performance at 2006 Machinima Awards - are ridiculously crude compared to what most puppeteers and animators can do.&lt;br /&gt;&lt;br /&gt;&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/l-v9UWRQ5HI"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/l-v9UWRQ5HI" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/object&gt;&lt;br /&gt;I also like this fantastic clip from &lt;a href="http://www.aardman.co.uk/"&gt;Aardman&lt;/a&gt;. It's done with Claymation of course, but it's so simple there is no reason something very similar couldn't be done in real-time. There is absolutely no reason high-quality animation work can't be done in real-time. The only problems is that a) you need fast enough hardware to render enough polygons on screen and b) there aren't simplified tools that allow you to create great performances.&lt;br /&gt;&lt;br /&gt;All it takes is a little money to solve the first problem and, well, I'm working on the second.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-8737241985665434607?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/8737241985665434607/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=8737241985665434607' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/8737241985665434607'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/8737241985665434607'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/02/what-you-cant-do-in-machinima-for-now.html' title='What you can&apos;t do in Machinima (for now)'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-2853174062669469560</id><published>2007-02-09T16:14:00.000-05:00</published><updated>2007-02-09T16:42:24.068-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Second Life'/><category scheme='http://www.blogger.com/atom/ns#' term='Machinima'/><title type='text'>Two and a Half Virtual Men</title><content type='html'>&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/dJ_ZeBQvtDQ"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/dJ_ZeBQvtDQ" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Many viewers in the U.S. who watched the Super Bowl pre-game show last weekend got their first look in to the virtual world of &lt;a href="http://www.secondlife.com"&gt;Second Life&lt;/a&gt; thanks to this &lt;a href="http://www.informationweek.com/blog/main/archives/2007/02/second_life_tvc.html"&gt;short promo for the CBS sitcom &lt;span style="font-style: italic;"&gt;Two and a Half Men&lt;/span&gt;&lt;/a&gt; that was created using SL. The big-time exposure is something of a landmark achievement for Machinima, although unfortunately this is a pretty weak piece, no doubt due in part to the fact that it was reportedly produced for CBS in big a rush.&lt;br /&gt;&lt;br /&gt;The Two and a Half Men promo was created by &lt;a href="http://www.electricsheepcompany.com/"&gt;The Electric Sheep Company&lt;/a&gt;, which usually does better work than this. Visit &lt;a href="http://www.electricsheepcompany.com/esheep/core/portfolio/machinima/"&gt;their Machinima portfolio&lt;/a&gt; for some much nicer Machinima examples.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-2853174062669469560?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/2853174062669469560/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=2853174062669469560' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/2853174062669469560'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/2853174062669469560'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/02/two-and-half-virtual-men.html' title='Two and a Half Virtual Men'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-3909577576676600240</id><published>2007-02-08T22:52:00.000-05:00</published><updated>2008-12-11T17:56:50.957-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital puppets'/><title type='text'>Where's Waldo?</title><content type='html'>&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://3.bp.blogspot.com/_LtiDfVKvC-E/RcvwRYnYzOI/AAAAAAAAARw/rdiz_sHZPiY/s400/waldocgraphic-sm.png" alt="Waldo C. Graphic, the world's first digital puppet" title="Waldo C. Graphic, the world's first digital puppet" id="BLOGGER_PHOTO_ID_5029377590345387234" border="0" /&gt;I'm putting together an educational presentation about digital puppetry and Machinima and need a little help. I'm looking for a high quality picture of of &lt;a href="http://muppet.wikia.com/wiki/Waldo_C._Graphic"&gt;Waldo C. Graphic&lt;/a&gt;. Any chance any Machin-X readers have a nice, high quality picture of him? Say something 640x480 pixels or bigger maybe? I've done all the usual Google searching and all I've turned up is this one on the right, which is a little too small.&lt;br /&gt;&lt;br /&gt;If you've got a pic that you can share please email me at &lt;span style="font-style: italic;"&gt;puppetvision [at] gmail dot com&lt;/span&gt;. Thanks!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-3909577576676600240?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/3909577576676600240/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=3909577576676600240' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/3909577576676600240'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/3909577576676600240'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/02/wheres-waldo.html' title='Where&apos;s Waldo?'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_LtiDfVKvC-E/RcvwRYnYzOI/AAAAAAAAARw/rdiz_sHZPiY/s72-c/waldocgraphic-sm.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-4964454921919774298</id><published>2007-02-08T09:40:00.000-05:00</published><updated>2008-12-11T17:56:51.255-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Panda Puppet'/><title type='text'>Panda Puppet Progress</title><content type='html'>&lt;img src="http://1.bp.blogspot.com/_LtiDfVKvC-E/Rcs194nYzMI/AAAAAAAAARY/Whf9ZP-Enrg/s400/Sales-Guy.jpg" alt="Sales Guy" title="Sales Guy" id="BLOGGER_PHOTO_ID_5029172746175171778" border="0" /&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;"Sales Guy" is the talking head being used to program Panda Puppet right now.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Just a quick update about ongoing developments with Panda Puppet. The image above is "Sales Guy" the nickname that's been given to the head being used to map and program the facial controls for Panda Puppet. I was hoping to have some video of Sales Guy in action to post here by now, but Sales Guy kind of, uh, broke earlier this week. I'm still trying to get to the bottom of the problem, but I hope to have it resolved before the end of the day today.&lt;br /&gt;&lt;br /&gt;What's always interesting about a project like this is that things that you expect to be difficult turn out to be relatively simple while the little things that you expect to be easy end up being very, very hard.&lt;br /&gt;&lt;br /&gt;Last week I came to the conclusion that Blender's internal game engine is not really up to snuff. The 3d engine  and can't meet all of Panda Puppet's needs (there are plans to overhaul Blender's GE using &lt;a href="http://en.wikipedia.org/wiki/OGRE"&gt;OGRE&lt;/a&gt;, but there's no confirmed time line on when that will happen). I've been exploring using &lt;a href="http://www.crystalspace3d.org/"&gt;Crystal Space&lt;/a&gt; as Panda Puppet's 3d engine via a nifty Blender plug-in called &lt;a href="http://b2cs.delcorp.org/"&gt;Blender2Crystal&lt;/a&gt;. Unfortunately, the plug-in doesn't seem to be widely used and there is limited documentation available so things are slow going on that front.&lt;br /&gt;&lt;br /&gt;The other thing I have been looking in to is the &lt;a href="http://sunflow.sourceforge.net/"&gt;Sunflow&lt;/a&gt; renderer, which looks promising. Although Panda Puppet will work in real-time, one it's key features is that performances can be tweaked, edited out and rendered out as conventional animation. Sunflow isn't natively supported by Blender right now, but &lt;a href="http://www.geneome.net/index.php/2007/02/01/sunflow-adds-install-docs/"&gt;there does seem to be some interest in getting more support for it&lt;/a&gt; from the Blender community.&lt;br /&gt;&lt;br /&gt;I have learned more about programming and 3D graphics in past three weeks than I have in the previous ten years.&lt;br /&gt;&lt;br /&gt;Back with more soon!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-4964454921919774298?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/4964454921919774298/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=4964454921919774298' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/4964454921919774298'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/4964454921919774298'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/02/panda-puppet-progress.html' title='Panda Puppet Progress'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_LtiDfVKvC-E/Rcs194nYzMI/AAAAAAAAARY/Whf9ZP-Enrg/s72-c/Sales-Guy.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-4602364338084444223</id><published>2007-01-29T09:39:00.000-05:00</published><updated>2008-12-11T17:56:51.541-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Machinima'/><title type='text'>Making Love Not Warcraft</title><content type='html'>&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_LtiDfVKvC-E/Rb4JqPh8GII/AAAAAAAAAPU/EzNOXUlTA8s/s400/make-love-not-warcraft.png" alt="" id="BLOGGER_PHOTO_ID_5025464855520090242" border="0" /&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;South Park's Stan, Kyle, Cartman, and Kenny as World of Warcraft characters in the South Park episode &lt;span style="font-style: italic;"&gt;Make Love Not Warcraft&lt;/span&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;One of the biggest things to happen to Machinima last year was the use of it to create &lt;span style="font-style: italic;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Make_Love,_Not_Warcraft"&gt;Make Love Not Warcraft&lt;/a&gt;&lt;/span&gt;, an episode of &lt;a href="http://www.southparkstudios.com/"&gt;&lt;span style="font-style: italic;"&gt;South Park&lt;/span&gt;&lt;/a&gt; that parodied the popular massive multiplayer online role-playing game (MMORPG) &lt;a style="font-style: italic;" href="http://en.wikipedia.org/wiki/World_of_Warcraft"&gt;World of Warcraft&lt;/a&gt; and gamers in general. &lt;a href="http://69.46.0.127/article.php?article=459"&gt;Machinima.com has an interview with South Park's Frank Agnone, J.J. Franzen, and Eric Stough&lt;/a&gt; explaining how Machinima was used to create in-game sequences in the episode.&lt;br /&gt;&lt;br /&gt;One of the things that impressed me about Make Love Not Warcraft was the relatively high degree of lip sync in the Machinima sequences, which I didn't realize could be done in a game like Warcraft. Turns out that it can't; Warcraft's publisher Blizzard helped the show cheat a little bit, providing South Park's animators with Maya models of the characters to animate conventionally for close-ups. Even if it's not technically 100% "true" Machinima though, Make Love Not Warcraft is a great example of how Machinima and real-time animation can be incorporated in to a professional production pipeline.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-4602364338084444223?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/4602364338084444223/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=4602364338084444223' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/4602364338084444223'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/4602364338084444223'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/01/making-love-not-warcraft.html' title='Making Love Not Warcraft'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_LtiDfVKvC-E/Rb4JqPh8GII/AAAAAAAAAPU/EzNOXUlTA8s/s72-c/make-love-not-warcraft.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-4721127521667906332</id><published>2007-01-27T00:54:00.000-05:00</published><updated>2007-01-27T01:02:30.915-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital puppetry theory'/><title type='text'>Bigger (and more expensive) isn't better</title><content type='html'>While discussing my work thus far on the Panda Puppet system earlier this week, a colleague who I respect and love dearly scoffed at the notion that you could build a decent, high-end digital puppetry system using a free open source program that has a relatively tiny 7 mb installer.&lt;br /&gt;&lt;br /&gt;"You need &lt;a href="http://www.autodesk.com/motionbuilder"&gt;Motionbuilder&lt;/a&gt;," he told me. "You need &lt;a href="http://en.wikipedia.org/wiki/Maya_7"&gt;Maya&lt;/a&gt;. Don't waste your time on this open source stuff." So we had to agree to disagree, but to underscore my position that bigger (and more expensive) isn't better I direct you to &lt;a href="http://www.37signals.com/svn/posts/230-a-spoon-or-a-jackhammer"&gt;the story of the spoon and the jackhammer&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Note that the point of the story isn't that the spoon is the easier tool to use, just that it's ultimately the better one.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-4721127521667906332?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/4721127521667906332/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=4721127521667906332' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/4721127521667906332'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/4721127521667906332'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/01/bigger-and-more-expensive-isnt-better.html' title='Bigger (and more expensive) isn&apos;t better'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-6340782363494003606</id><published>2007-01-24T00:39:00.000-05:00</published><updated>2007-01-30T04:08:20.723-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='motion capture'/><category scheme='http://www.blogger.com/atom/ns#' term='real-time animation systems'/><title type='text'>Disruptive Animation Technology</title><content type='html'>&lt;a href="http://news.awn.com/index.php?ltype=top&amp;amp;newsitem_no=18921"&gt;The Oscar nominations were announced today&lt;/a&gt; and the fact that &lt;a href="http://squonkblog.blogspot.com/2007/01/best-animated-motion-capture-feature.html"&gt;two of the three nominees for Best Animated Film relied heavily on motion capture&lt;/a&gt; has not escaped the attention of many blogs on the internet. Some &lt;a href="http://www.michaelspornanimation.com/splog/?p=929"&gt;animators think this is the end&lt;/a&gt; of an era.&lt;br /&gt;&lt;br /&gt;This isn't really anything new. Anytime a new technique or technology comes along and disrupts an existing art form the old guard get bent out of shape about it for a decade or two until things settle down and a new equilibrium is esthablished. In the 1990s puppeteers griped about the popularity of the then-new computer graphics in special effects work. Traditional animators griped about rise in popularity of 3D animation. Now computer animators are complaining about the rise of motion capture.&lt;br /&gt;&lt;br /&gt;This seems silly to me. Photography wasn't the end of painting, electronic devices won't replace books anytime soon and despite the popularity of computer animation, old fashioned stop-motion animation is undergoing something of a renaissance. The tools and process of animation may change, but it will never go away any more than puppetry will.&lt;br /&gt;&lt;br /&gt;I have no doubt that when (and I believe it's a matter of when, not if) real-time animation/digital puppetry/Machinima/whatever you want to call it really takes off there will be a whole new round of moaning and groaning about how it will be the end of this artform or that technique, which of course is rubbish. There is always opportunity for smart and skilled artists in these types of transitions. For example, any decent real-time animation system is virtually impossible to put together without good traditional animation skills. Ditto for motion capture, which looks awful in it's raw form.&lt;br /&gt;&lt;br /&gt;BTW, work on Panda Puppet this week is coming a long very nicely and much quicker than I expected. I hope to have some demos or screen shots up sometime next week.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-6340782363494003606?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/6340782363494003606/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=6340782363494003606' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/6340782363494003606'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/6340782363494003606'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/01/disruptive-animation-technology.html' title='Disruptive Animation Technology'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-298604319699464711</id><published>2007-01-22T08:17:00.000-05:00</published><updated>2008-12-11T17:56:51.774-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Panda Puppet'/><title type='text'>Panda Puppet: Day One</title><content type='html'>&lt;img src="http://4.bp.blogspot.com/_LtiDfVKvC-E/RbS8imgr2vI/AAAAAAAAANQ/Nv7lqsCccKY/s400/panda-puppet-logo-400px.png" alt="Panda Puppet Digital Puppetry Studio" id="BLOGGER_PHOTO_ID_5022846787064158962" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;This morning I am sitting down at the computer for my first official day working at Panda Puppet. If you've followed Machin-X for a long time you'll know that &lt;a href="http://machin-x.blogspot.com/search?q=panda+puppet"&gt;Panda Puppet has been in the works for awhile&lt;/a&gt;. It grew out of some work I did about a year and a half ago developing a system called Flash Puppet that was used to produce a demo for a Flash Animated children's series in the U.S. When the system is finished, Panda Puppet will be a "studio in a box" that will allow you to produce real-time animation via a puppetry interface. It's being built using Blender, the leading open source 3d modelling and animation software package.&lt;br /&gt;&lt;br /&gt;Various work has been going with Panda Puppet part-time off and on for about a year, a lot of it focused on experimenting with different ways to allow puppeteers to control characters in a digital 3D environment. I wasn't expecting to start full-time work on Panda Puppet until sometime in the summer, but as luck would have some basic real-time animation would be very useful for an upcoming project so getting the system up and running is now a priority. The specs for everything are pretty much in place and I think I've got &lt;a href="http://machin-x.blogspot.com/2005/12/digital-puppetry-hardware-part-one.html"&gt;the hardware issues I mentioned last year&lt;/a&gt; licked. I'm committed to delivering a proof-of-concept in about eight weeks so I'm going to be very, very busy writing and testing computer code for the next two months.&lt;br /&gt;&lt;br /&gt;I'll be blogging my progress on Panda Puppet and explaining more about the system and how it works in the coming days and weeks. Assuming everything gets working properly this is going to be really, really nice to play with.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-298604319699464711?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/298604319699464711/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=298604319699464711' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/298604319699464711'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/298604319699464711'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/01/panda-puppet-day-one.html' title='Panda Puppet: Day One'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_LtiDfVKvC-E/RbS8imgr2vI/AAAAAAAAANQ/Nv7lqsCccKY/s72-c/panda-puppet-logo-400px.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-5963317985313582205</id><published>2007-01-20T17:48:00.000-05:00</published><updated>2008-12-11T17:56:51.929-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital puppetry theory'/><category scheme='http://www.blogger.com/atom/ns#' term='interface possibilities'/><title type='text'>How to Puppeteer a Head in Machinima</title><content type='html'>Lip sync and effective control of a characters' head on screen has been a difficult challenge for Machinma creators. Unless you count the high-end real-time animation being done by Disney and Henson, I haven't seen any Machinima with effective animation of a character's head. There have been some noble attempts, but all of them look pretty stiff and boring to me.&lt;br /&gt;&lt;br /&gt;An interesting solution to this problem that I have been toying with for awhile is to have the computer visually track the movement of a puppeteer's hand, much like the way that the Nintendo Wii tracks the movements of players holding a Wii remote. Michael Nitsche, an Assistant Professor at Georgia Tech recently emailed me about &lt;a href="http://egl.gatech.edu/puppetshow/"&gt;PuppetShow&lt;/a&gt;, a very cool looking system some of his students have put together to control the heads of digital puppets with the Unreal Game Engine.&lt;br /&gt;&lt;br /&gt;&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/AW2jE6vp4OY"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/AW2jE6vp4OY" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;As you can see in the video, PuppetShow tracks the coloured object and the digital puppet moves on screen accordingly. This isn't new technology of course, but what I think is really cool about it is how accessible it is...all you need is a coloured piece of paper, a USB webcam and some free software. It's a limited system right now, but I like the way it puts head movement back (literally) in the hand of the puppeteer.&lt;br /&gt;&lt;br /&gt;Basic lip sync can be achieved in a system like this through the movement of the puppeteer's thumb, but the puppet's mouth can't enunciate and the results are still pretty stiff. Many Machinima creators have suggested using some kind of voice analysis or lip sync software like &lt;a href="http://www.thirdwishsoftware.com/magpie.html"&gt;Magpie&lt;/a&gt; as a way to create lip sync and enunciation, but I like the idea of a puppeteer having direct control over all aspects of the puppet's head.&lt;br /&gt;&lt;br /&gt;In conventional puppetry puppeteers do not actually articulate each word that a character says. The puppet's mouth usually only opens once for each syllable that the character speaks; the mouth is open on vowel sounds (a-e-i-o-u) and closed on consonants. Therefore to achieve realistic lip sync a puppet doesn't have to be able to enunciate perfectly, it just has to be rigged to be able to open and close it's mouth and make these four different shapes:&lt;br /&gt;&lt;br /&gt;&lt;img src="http://1.bp.blogspot.com/_LtiDfVKvC-E/RbKjKWgr2sI/AAAAAAAAAMs/nnh1a6AUSjE/s400/a-e-i-o-u.png" alt="" id="BLOGGER_PHOTO_ID_5022255932708215490" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Each of these mouth shapes could be pre-established as a keypose on a digital puppet and triggered by the puppeteer pressing a button  (possibly located inside some kind of data glove or control mitt) or making a specific gesture.&lt;br /&gt;&lt;br /&gt;By combining this approach to lip sync with the visual tracking of PuppetShow, Machinima creators could really, finally have a great system for puppeteering their characters' heads in real time.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-5963317985313582205?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/5963317985313582205/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=5963317985313582205' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/5963317985313582205'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/5963317985313582205'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/01/how-to-puppeteer-head-in-machinima.html' title='How to Puppeteer a Head in Machinima'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_LtiDfVKvC-E/RbKjKWgr2sI/AAAAAAAAAMs/nnh1a6AUSjE/s72-c/a-e-i-o-u.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-5561302369311021200</id><published>2007-01-20T03:17:00.000-05:00</published><updated>2007-01-22T09:13:34.843-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='interface possibilities'/><title type='text'>More on Jeff Han's Multi-Touch Interface</title><content type='html'>Following up on my last post about &lt;a href="http://machin-x.blogspot.com/2007/01/futuristic-multi-touch-interface.html"&gt;Jeff Han's incredible multi-touch computer interface&lt;/a&gt;, Fast Company Magazine has an article about Jeff in their latest issue. You can read it online at &lt;a href="http://www.fastcompany.com/subscr/112/open_features-canttouchthis.html"&gt;fastcompany.com&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-5561302369311021200?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/5561302369311021200/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=5561302369311021200' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/5561302369311021200'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/5561302369311021200'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/01/more-on-jeff-hans-multi-touch-interface.html' title='More on Jeff Han&apos;s Multi-Touch Interface'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-1998110414154890206</id><published>2007-01-16T03:51:00.000-05:00</published><updated>2007-01-22T09:13:26.342-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='interface possibilities'/><title type='text'>Updated: Futuristic Multi-Touch Interfaces</title><content type='html'>&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/UcKqyn-gUbY"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/UcKqyn-gUbY" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;This is old (from last summer), but extremely cool. A prototype multi-touch user interface demonstrated by Jeff Han. At about eight minutes in he demonstrates some potential puppetry applications for it. Think of the possibilities!&lt;br /&gt;&lt;br /&gt;Come to think of it, the new &lt;a href="http://www.37signals.com/svn/posts/195-iphone-trails"&gt;iPhone will have a multi-touch interface too&lt;/a&gt;. Hmmm...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-1998110414154890206?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/1998110414154890206/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=1998110414154890206' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/1998110414154890206'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/1998110414154890206'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/01/futuristic-multi-touch-interface.html' title='Updated: Futuristic Multi-Touch Interfaces'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-4156060138926097985</id><published>2007-01-10T19:53:00.000-05:00</published><updated>2008-12-11T17:56:52.194-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='podcasts'/><category scheme='http://www.blogger.com/atom/ns#' term='The Skrumps'/><category scheme='http://www.blogger.com/atom/ns#' term='HDPS'/><title type='text'>Henson debuts The Skrumps</title><content type='html'>&lt;img src="http://1.bp.blogspot.com/_LtiDfVKvC-E/RaWNQmgr2cI/AAAAAAAAAJs/IKcerkRpgOY/s400/skrumps-lg.png" alt="" id="BLOGGER_PHOTO_ID_5018572676129348034" border="0" /&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;The Skrumps is a new digital puppetry series from The Jim Henson Company.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The &lt;a href="http://www.henson.com/"&gt;Jim Henson Company&lt;/a&gt; is developing a new animated property called &lt;a href="http://www.skrumps.com/"&gt;&lt;span style="font-style: italic;"&gt;The Skrumps&lt;/span&gt;&lt;/a&gt;, based on a line of &lt;span class="articletext"&gt;colourful, monster-like&lt;/span&gt; toy characters created by artist John Chandler. The series is being produced using the &lt;a href="http://muppet.wikia.com/wiki/Henson_Digital_Performance_System"&gt;Henson Digital Performance System&lt;/a&gt; and looks very promising. John Chandler, Skrumps puppeteer &lt;a href="http://puppetvision.blogspot.com/2005/02/victor-yerrid-coolness.html"&gt;Victor Yerrid&lt;/a&gt; and Henson's head of Children's Programming Halle Stanford discuss The Skrumps and their development in &lt;a href="http://www.henson.com/podcast/Henson_Podcast_004.htm"&gt;the latest episode of the Henson.com podcast&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The Skrumps debuted today in &lt;a href="http://kids.yahoo.com/experiences/skrumps/index"&gt;four new videos available at Yahoo! Kids&lt;/a&gt; for a limited time. Be sure to take a look!&lt;br /&gt;&lt;br /&gt;Via &lt;a href="http://muppetnewsflash.blogspot.com/2007/01/skrumps-are-here.html"&gt;The Muppet Newsflash&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;--&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;13/01/07 Update:&lt;/span&gt; A behind-the-scenes video about the making of The Skrumps is now available on Henson.com. It's fairly short, but gives a basic overview of how their HDPS works and shows the performers in action.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-4156060138926097985?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/4156060138926097985/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=4156060138926097985' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/4156060138926097985'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/4156060138926097985'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2007/01/henson-debuts-skrumps.html' title='Henson debuts The Skrumps'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_LtiDfVKvC-E/RaWNQmgr2cI/AAAAAAAAAJs/IKcerkRpgOY/s72-c/skrumps-lg.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-5840415727652253177</id><published>2006-12-20T16:13:00.000-05:00</published><updated>2008-12-11T17:56:52.363-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Machinima'/><category scheme='http://www.blogger.com/atom/ns#' term='Sims 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Christmas'/><title type='text'>A Merry Machinima Christmas</title><content type='html'>&lt;img src="http://4.bp.blogspot.com/_LtiDfVKvC-E/RYmm2r1-p4I/AAAAAAAAAG4/xBzjsGQBw-4/s400/machinima-xmas.png" alt="Visiting Scrooge" id="BLOGGER_PHOTO_ID_5010719518838663042" border="0" /&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-style: italic;"&gt;Visiting Scrooge&lt;/span&gt; puts a Machinima spin on a Christmas classic.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;In the mood for a little holiday Machinima? Take a look at &lt;span style="font-style: italic;"&gt;&lt;a href="http://www.britannicadreams.com/visitingscrooge.html"&gt;Visiting Scrooge&lt;/a&gt;&lt;/span&gt;, a two-part film based on Dickens' A Christmas Carol and made using The Sims 2. A &lt;a href="http://www.britannicadreams.com/behindthescenes.html"&gt;behind-the-scenes page&lt;/a&gt; about the film is also available.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-5840415727652253177?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/5840415727652253177/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=5840415727652253177' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/5840415727652253177'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/5840415727652253177'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2006/12/merry-machinima-christmas.html' title='A Merry Machinima Christmas'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_LtiDfVKvC-E/RYmm2r1-p4I/AAAAAAAAAG4/xBzjsGQBw-4/s72-c/machinima-xmas.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-3103732348254702464</id><published>2006-12-13T15:08:00.000-05:00</published><updated>2008-12-11T17:56:52.638-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='motion capture'/><title type='text'>Acting and "virtual puppeteering"</title><content type='html'>&lt;img src="http://1.bp.blogspot.com/_LtiDfVKvC-E/RYBfeMV-wEI/AAAAAAAAAEQ/5RiR06Fix0Q/s400/dead-mans-chest.png" alt="" id="BLOGGER_PHOTO_ID_5008107757950124098" border="Bill Nighy acted in a mo-cap suit to perform Davy Jones" /&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;Bill Nighy's motion capture performance was used to create Davy Jones in &lt;/span&gt;&lt;span style="font-style: italic;font-size:78%;" &gt;Pirates of the Caribbean: Dead Man's Chest&lt;/span&gt;&lt;span style="font-size:78%;"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Earlier this week Variety ran a good article about the &lt;a href="http://www.variety.com/awardcentral_article/VR1117955526.html?nav=visualfx07"&gt;growing use of motion capture in feature films&lt;/a&gt; and how actors are increasingly been utilized as virtual puppeteers to create fantastic creatures and effects. Most of the article deals with Bill Nighy's impressive mo-cap performance in last summer's &lt;span style="font-style: italic;"&gt;Pirates of the Caribbean: Dead Man's Chest&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-3103732348254702464?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/3103732348254702464/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=3103732348254702464' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/3103732348254702464'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/3103732348254702464'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2006/12/acting-and-virtual-puppeteering.html' title='Acting and &quot;virtual puppeteering&quot;'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_LtiDfVKvC-E/RYBfeMV-wEI/AAAAAAAAAEQ/5RiR06Fix0Q/s72-c/dead-mans-chest.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-2866666921833178983</id><published>2006-12-08T00:00:00.000-05:00</published><updated>2006-12-08T08:07:00.770-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Machinima'/><title type='text'>Inside the Machinima</title><content type='html'>&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/mYYPtacx5Bw"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/mYYPtacx5Bw" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt; &lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;A Machinima film that explores how Machinima gets made. Very meta. From &lt;a href="http://www.machinimatedstudios.com"&gt;Machinimated Studios&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-2866666921833178983?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/2866666921833178983/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=2866666921833178983' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/2866666921833178983'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/2866666921833178983'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2006/12/inside-machinima.html' title='Inside the Machinima'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-568833114494240241</id><published>2006-11-29T02:31:00.000-05:00</published><updated>2006-11-29T02:32:54.652-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='general'/><title type='text'>Don't mind the mess</title><content type='html'>I'm in the process of converting Machin-X to a new Blogger Beta template so the site may look messy for the next several days. Also, embedded YouTube videos don't seem to work anymore. Does anyone know what's up with that?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-568833114494240241?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/568833114494240241/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=568833114494240241' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/568833114494240241'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/568833114494240241'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2006/11/dont-mind-mess.html' title='Don&apos;t mind the mess'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19002656.post-6682850346939739719</id><published>2006-11-23T15:34:00.000-05:00</published><updated>2007-01-22T09:13:09.294-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital puppets'/><title type='text'>Turn a Mac in to a marionette</title><content type='html'>&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/I6ZpsqOD4rU"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/I6ZpsqOD4rU" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Digital puppetry usually involves using computers to create puppetry, but this may be the first example of actually turning a computer &lt;span style="font-style:italic;"&gt;in to&lt;/span&gt; a puppet...the newer Mac Powerbooks are equipped with a Sudden Motion Sensor that detects if the computer has been dropped or is flying through the air. The purpose of the sensor is to minimize damage from impacts by locking down the Mac's hard drive if it's suddenly in motion, but since the sensor can be accessed via software with a little programming knowledge you can hack it and explore all kinds of interesting possibilities.&lt;br /&gt;&lt;a href="http://www.dasautomat.com"&gt;&lt;br /&gt;Andreas Nicolas Fischer&lt;/a&gt; in Germany used this feature to turn his Powerbook in to a marionette for an art project. When the computer is swung a animated character on screen reacts with realistic physics to the movement. A &lt;a href="http://www.dasautomat.com/?p=61"&gt;build summary for the project is available&lt;/a&gt; on his web site along with some of the source code used for the project.&lt;br /&gt;&lt;br /&gt;Thanks to &lt;a href="http://mikecane.wordpress.com"&gt;Mike&lt;/a&gt; for the info!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19002656-6682850346939739719?l=machin-x.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machin-x.blogspot.com/feeds/6682850346939739719/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19002656&amp;postID=6682850346939739719' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/6682850346939739719'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19002656/posts/default/6682850346939739719'/><link rel='alternate' type='text/html' href='http://machin-x.blogspot.com/2006/11/turn-mac-in-to-marionette.html' title='Turn a Mac in to a marionette'/><author><name>Andrew</name><uri>http://www.blogger.com/profile/07734798642816713317</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-yRS-BVF_wiI/TlPd2ALfZLI/AAAAAAAACFM/7E_oBNFy4sg/s1600/photo.jpg%253Fsz%253D200'/></author><thr:total>0</thr:total></entry></feed>
